2022
BOYS YOUTH
RULES BOOK
BOYS’ LACROSSE
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CONTENTS
USA Lacrosse Men’s Game Rules Committee _____________________ 3
About USA Lacrosse ________________________________________ 4
Safety and Responsibility ______________________________________ 5
Game Formats ______________________________________________ 6
Major Rule Changes for 2022 ___________________________________ 7
Points of Emphasis ___________________________________________ 8
OFFICIAL BOYS’ USA LACROSSE RULES
8U Rules ___________________________________________________ 9
10U Rules _________________________________________________ 21
12U Rules _________________________________________________ 34
14U Rules _________________________________________________ 51
Rule 1 – The Game, Field, and Equipment ________________________ 52
Rule 2 – Game Personnel _____________________________________ 54
Rule 3 – Time Factors ________________________________________ 55
Rule 4 – Play of the Game ____________________________________ 57
Rule 5 – Personal and Expulsion Fouls __________________________ 65
Rule 6 – Technical Fouls ______________________________________ 66
Rule 7 – Penalty Enforcement _________________________________ 67
APPENDICES
Appendix I – Lacrosse Terminology _____________________________ 72
Appendix II – Oicials Signals _________________________________ 84
Appendix III – Lightning Policy ________________________________ 89
Appendix IV – Concussion Awareness __________________________ 90
Appendix V – Crosse Specifications ____________________________ 93
Appendix VI – Alternate Field Diagrams _________________________ 95
Appendix VII – Code of Conduct _______________________________ 97
Appenxdix VIII - USL Anti-Harassment and Discrimination Policy ____ 99
Appenxdix IX - Lacrosse Rules Quick Reference Chart ____________ 103
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The committee invites any interested parties to submit a rule-change
proposal for the committee to consider at its annual meeting in June.
Proposals may be submitted online at usalacrosse.com/submit-rule-change
Those seeking interpretations of rule may contact:
Ann Carpenetti
VP, Sport Growth, Safety & Performance
acarpenetti@usalacrosse.com
USA LACROSSE RULES COMMITTEE
NAME LOCATION POSITION
David Seidman Yardley, PA Chair
Walt Munze Manlius, NY
National Rules
Interpreter
Blake Wahrlich Billings, MT Member at Large
Dave Glass Etters, PA Member at Large
Bobby Malone Manasquan, NJ Member at Large
Dan Coronel Las Vegas, NV Member at Large
James Weaver Indianapolis, IN NFHS Sta
Tim Bohdan Katy, TX USL Editor
USA Lacrosse has zero-tolerance for unsportsmanlike behavior including
any language or actions that are derogatory, discriminatory or hateful
in nature. USA Lacrosse requires oicials to penalize unsportsmanlike
conduct with game ejection or red card. This behavior can include
discrimination based on race, color, religion, ancestry, national origin,
gender, sexual orientation, gender identity and expression, or a mental,
physical or sensory disability.
USA Lacrosse encourages organizations, leagues, and tournaments to
adopt the new anti-harassment and discrimination policy found in the
Appendices of this rulebook or online.
2 LOVETON CIRCLE | SPARKS, MD 21152 | 410.235.6882
USALACROSSE.COM
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WHO WE ARE
» More than 450,000 members nationwide
» More than 80 full-time sta members
» More than 300 volunteers serving on national boards and committees
» More than 7,000 donors to the USA Lacrosse Foundation
With a primary focus on the youth level, USA Lacrosse, a 501(c)3
nonprofit organization, is committed to providing a leadership role in
virtually every aspect of the game.
OUR IMPACT
» Make the Sport Safer – Since 1998, we have invested more than
$1,000,000 in funding for lacrosse-specific research to make the
game safer.
» Train and Certify Coaches – More than 15,000 coaches
annually participate in USA Lacrosse online training or in-person
instructional clinics.
» Train and Certify Oicials – USA Lacrosse has more than 700
certified oicials trainers and 350 certified oicials observers to
help improve the quality of oiciating.
» Create Opportunities to Play – USA Lacrosse awards more than
$1 million annually in resources through the First Stick Program.
» Elevate the Sports Visibility – Our 30-time world champion U.S.
National Teams set the standard for excellence in the sport.
» Pioneer National Standards – USA Lacrosse youth rules and the
Lacrosse Athlete Development Model are designed to create the
best experience for all participants.
» Educate the Lacrosse Community – The USA Lacrosse National
Convention has grown to bring more than 7,000 coaches, oicials,
administrators, and fans together each year.
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SAFETY AND RESPONSIBILITY
The USA Lacrosse Men’s Game Rules Subcommittee is responsible for
reviewing and maintaining the rules of men’s lacrosse for youth (14 and
under) play. USA Lacrosse oers the public the opportunity to suggest
rule changes to the USAL Rules Committee through written submission
by June 1 each year. Each June, the Rules Committee meets to review
and discuss rule suggestions and any relevant injury surveillance data
before making their recommendations. The Boys’ Rules are then voted
on by the USA Lacrosse Board of Directors and are issued under the
authority of USA Lacrosse as the oicial rules for youth boys’ lacrosse.
Participants in boys lacrosse are expected to play, coach, oiciate and
spectate according to the spirit and intent of the boys’ game and in
compliance with the USAL Boys’ Lacrosse Rules. Emphasis is placed on
safety and good sportsmanship.
» Players are responsible for their behavior and that their equipment
and uniform conform to all required and allowable standards, as
defined by USA Lacrosse rules.
» Coaches are responsible for teaching their players to play by the rules
of the game with sportsmanship and safety of the highest standard.
» Oicials are responsible for maintaining fair and safe play by
consistently enforcing the rules.
» Spectators are responsible for their role in a positive and safe play
environment by demonstrating sportsmanlike conduct at all times.
MISSION
As the governing body of lacrosse in the United States,
USA Lacrosse provides national leadership, structure
and resources to fuel the sports growth and enrich the
experience of participants.
OUR VISION
We envision a future that oers anyone the lifelong
opportunity to enjoy the sport of lacrosse.
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GAME FORMATS
8U
» Players: 4 v 4
» Field Size: 60 yards x 35 yards (cross field)
» Goal Size: 4’ x 4’ preferred
» Equipment: Full Equipment
» Play of the Game: No faceo, limited stick-checking, and limited body
contact.
10U
» Players: 6 v 6 or 7 v 7
» Field Size: 60 yards x 35 yards (cross field)
» Goal Size: 4’ x 4’ preferred
» Equipment: Full Equipment
» Play of the Game: Faceos, limited stick-checking, and limited body
contact
12U
» Players: 7 v 7 or 10 v 10
» Field Size: Cross field for 7 v 7 or Regulation Field for 10 v 10
» Goal Size: 6’ x 6’
» Equipment: Full Equipment
» Play of the Game: Faceos, limited stick-checking, and limited body
contact
14U
» Players: 10 v 10
» Field Size: Regulation Field
» Goal Size: 6’ x 6’
» Equipment: Full Equipment
» Play of the Game: Faceos, nomal stick checking rules, and body
checking legal but no takeout checks.
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2022 MAJOR RULE CHANGES
All major rule revisions are listed below but both rule revisions and
clarifications appear with a screen background through this rulebook.
(GAME FORMAT) MAJOR RULE CHANGE
1. (All Levels) 1.9 - Personal Equipment - All players must have
shoulder pads designed for lacrosse that meets the NOCSAE
ND200 lacrosse standard at the time of manufacture and are SEI
certified.
2. (10U, 12U, 14U) 4.5 - Goal Dierential Rule - In the second half
of a game, once the goal dierential reaches 12 goals or more, the
game time will revert from stop time to running time. If the goal
dierential reverts to less than 12 goals, the running clock shall
continue until the end of the game.
3. (All Levels) 4.3 - Facing O - All players that are faceing o must
use a standing neutral grip and be in a standing postion until the
faceo sounds. Upon the whistle starting play, each faceo player
must attempt to play the ball before body check their opponent.
4. (All Levels) 4.24 - Oicials Timeouts - If a player not in
possession of the ball legally loses mandatory equipment and
no other players are in the immediate vicinity, then the play
may continue. Play shall also be immediately suspended if the
goalkeepers crosse or any other mandatory equipment becomes
broken or malfunctions.
5. (All) 7.8 - Slow Whistle Situations - When a second defensive
foul is committed play stops unless a scoring play is in progress.
Scoring plays in process should be defined when the team in
posession of the ball (1) has the ball in the oensive half of the
field (2) continuously advances towards the ball towards the goal
(3) does not bring the ball below goal line extended once the ball
is above goal line extended (4) has not taken a shot (5) does not
allow the ball to hit the ground, except on a shot (6) a situation has
not occurred that would stop a Slow-Whistle Technique
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2022 POINTS OF EMPHASIS
CROSSE SPECIFICATIONS
Starting in January of 2022 at the 10U level and below, a boys’ field
crosse specification or girls’ field crosse specification is legal for play.
However, regardless of which stick is used, players must still adhere
to the pocket construction and depth testing requirements for boys
lacrosse.
This change allows developing areas more flexibility with their lacrosse
purchases and programming for the youngest levels of play. Once a
player enters 12U or above, they must have a crosse that confirms the
rules of boys’ lacrosse.
As a reminder, the illegal crosse rules are only enforceable for players
12U and older. At 10U and below, any illegal crosse should be removed
from the game until it is corrected and no time serving penalty should be
given to a player.
PROTECTIVE EQUIPMENT
1. Protective Cups - As a reminder, protective cups or pelvic protectors
are required equipment. It is a player’s responsibility to wear the right
equipment. Oicials will not verify if players are wearing a protective cup
or pelvic protector during an equipment check.
2. Eective January 1, 2022, all field players shall wear shoulder pads
designed for lacrosse that meets the NOCSAE ND200 standard and are
certified by SEI.
HIGH SCHOOL VS. YOUTH RULES
The high school and youth rules are nearly the same, some
modifications are made for safety and to benefit the development of
youth athletes. The following points are some key dierences that
oicials should know between high school and youth lacrosse.
» No “Take Out” Body Checks
» Targeting Fouls
» Fouling Out
» The 3-Yard Rule
» One-handed Stick Checks are a Penalty
» Slow Whistles Situations
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In the event situations or questions arise that are not directly addressed
in the 8U Rules, the 14U Rules shall apply. Please contact USA Lacrosse
if this occurs or if you would like additional clarification.
PHILOSOPHY OF 8U LACROSSE
8U lacrosse is many young athletes’ first experience with the sport of
lacrosse. The boys entering at this point have a vast dierence in their
physical and cognitive development.
The focus at this level should be to help children learn and build
fundamental athletic skills. Coaches, parents, and oicials should model
and emphasize an inclusive culture
Concerning competition at this level, coaches, parents, and oicials
should emphasize:
» Fun
» Fundamental Skills and Simple Rules of Play
» Good Sportsmanship
8U BOYS’ LACROSSE
Age and Eligibility
Players must be 7 years old or younger on August 31 of the year
preceding competition. It is recommended that when multiple teams
exist within a program, administrators should consider the physical
size, skill, and maturity when selecting teams. At no time should
players younger than 6 years of age be permitted to play at the 8U
level. Ideally, players should be playing in single age classifications.
8U BOYS’ RULES OVERVIEW
» No faceo
» No oside penalties, players can roam the entire field
» Coaches can be on the field to assist and oiciate
» There must be one attempt pass before a player can shoot on goal
» After goals, the defense is given the ball at goal line extended
» Some body contact allowed but body checking is illegal
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Note: Spectators are not allowed immediately behind the players’ benches,
anywhere behind the end lines, and must be at least 5 yards away from the
sidelines.
1.1  THE FIELD MEASUREMENTS
The playing field shall be rectangular, 60-70 yards in length and 35-
45 yards in width. The center of the field shall have a four-inch circle,
square, or X. The goal creases shall be circular with a radius of 9 feet.
Either portable creases or painted creases can be utilized for games.
RULE 1:
THE GAME, FIELD, AND EQUIPMENT
THE FIELD DIAGRAM
SIDELINE
WING AREA
WING AREA
SIDELINE
LIMIT LINE
COACHES
AREA
COACHES
AREA
TABLE
AREA
TEAM AREA TEAM AREA
TIMER
BENCHES
BENCHES
DEFENSIVE
AREA
60 yds.
20 yds.
12 yds.
10 yds.
35 yds.
12 yds.
17.5 yds.
9 ft.
60 yds.
20 yds.
10 yds.
35 yds.
17.5 yds.
9 ft.
COACHES
AREA
COACHES
AREA
TABLE
AREA
TEAM AREA TEAM AREA
TIMER
BENCHES
BENCHES
COACHES
AREA
COACHES
AREA
TABLE
AREA
TEAM AREA TEAM AREA
TIMER
BENCHES
BENCHES
16 yds.
16 yds.
» Limited stick checking, with only lift checks, poke checks and stick
checks below an opponents shoulders
» No man down penalties, but players who commit fouls will leave the
field
» All players must be 5 yards away from the ball carrier before
restarting play
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1.2  GOALS
Goals measuring 4’ x 4’ from the inside measurements and securely aixed
netting on it that would not allow a ball to pass through it should be used. The
goal is centered in the goal crease.
Note: When various levels of play occur on the same field, the full-size goal
specification (6’ x 6’ foot goal) is permissible.
1.5  THE BALL
It is recommended that a soft lacrosse ball or other soft athletic ball
of similar or larger diameter be used (e.g., tennis ball). If a standard
lacrosse ball is used it must meet the NOCSAE ND049 standard.
Note: The preferred ball colors are white or yellow. If a ball color other than
these two colors is used in a game, it must be agreed upon by both coaches
before the start of the game.
1.6  THE FIELD PLAYER & GOALKEEPER CROSSE
A boys field crosse specification (see Appendix V of the boys rulebook)
or a girl’s field crosse specification (see Appendix C of the girls rulebook)
are legal for play. Whichever stick specification is used must still adhere
to the pocket construction and depth testing requirements found within
Appendix V.
Note: Once a player starts at 12U (5th Grade) and above, they can only use
a crosse that meets the specification Appendix V of the boy’s rulebook.
1.9  PERSONAL EQUIPMENT
A. Field Player Equipment - All field players shall have
and are personally responsible to wear the following
required protective equipment:
1. A lacrosse helmet that meets NOCSAE ND041 at the
time of manufacture and is SEI certified.
2. A mouthpiece.
3. Protective gloves designed for lacrosse.
4. Shoulder Pads designed for lacrosse that meets the NOCSAE ND200
lacrosse standard at the time of manufacture and is SEI certified.
5. Athletic cleats or shoes.
6. Arm pads designed for lacrosse.
7. A jersey and shorts of the same color(s) as those of their teammates.
8. Athletic protective cup or pelvic protector.
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B. Goalkeeper Equipment - All goalkeepers shall have and are
personally responsible to wear the following required protective
equipment:
1. A lacrosse helmet that meets NOCSAE ND041 at
the time of manufacture and is SEI certified (See
Image A);
2. A throat protector designed for lacrosse;
3. A mouthpiece;
4. Protective gloves designed for boys lacrosse;
5. Goalkeeper chest protector designed for lacrosse
that meets the NOCSAE ND200 lacrosse standard at the time of
manufacture and is SEI certified (see Image B);
6. Athletic cleats or athletic shoes;
7. Athletic protective cup or pelvic protector;
8. A jersey and shorts of the same color as their teammates.
C. Optional Equipment
1. A player may wear a clear, molded, and non-ridged helmet eye shield.
In addition, a player may wear glasses, either tinted or clear. However,
a player may not wear both a clear, molded, and non-ridged helmet eye
shield and tinted eyeglasses.
2. Goalkeepers may wear elbow pads, shin guards, or football pants with
or without pads. All optional equipment must conform to the body.
1.10  PROHIBITED EQUIPMENT AND RELATED ITEMS
No player shall wear equipment that is illegal or, in the opinion of
the oicials, endangers players. All equipment must be original and
unaltered from the manufacturer’s design.
Note: Players with hard items (cast, braces, etc.) must have at least a half-
inch thick of foam padding on the item.
1.11  EQUIPMENT CERTIFICATION
The pregame equipment certification by the head coach shall act as the
team warning. Each head coach shall certify their players are wearing all
of the mandatory equipment required, and the equipment is being worn
appropriately.
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RULE 2:
GAME PERSONNEL
2.1  NUMBER OF PLAYERS
4v4 Format
» 4 players - 1 Goalkeeper and 3 Field Players
» No Long Poles
Note: If no goalkeepers are available or used then both teams should play with 4
field players and no goalkeepers.
2.3  COACHES
Each team may have one coach roaming the field to instruct ALL the
players in the game and serve as oicials.
2.5  OFFICIALS
Oicials are not required for this level of play. However, if used, then only
one certified oicial is necessary per field of play.
2.8  TIMEKEEPER
The home team shall designate a timekeeper.
RULE 3:
TIME FACTORS
3.1  LENGTH OF THE GAME
A competition will consist of two 12-minute running time halves, with a
4-minute halftime period.
3.4  OVERTIME
No overtime play at 8U.
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RULE 4:
PLAY OF THE GAME
4.1  COIN TOSS
Prior to the start of play the “oicial” will call one player from each
team and conduct a coin toss. The winner of the coin toss will start the
competition with possession of the ball at the center spot. The loser of
the coin toss will have the first Alternating Possession.
4.2  POSITIONING OF PLAYERS AND STARTING PLAY
The team that won the coin toss shall place one player at the center
spot with the ball. All other players shall be on their defensive side of the
center spot, with all players at least five yards from the player with the
ball. Before a team can shoot the ball o of the initial possession, there
must be one attempted pass.
4.6  OUT OF BOUNDS AND BALL POSSESSION
Play shall be stopped immediately when the ball goes out of bounds. On
a shot that goes out of bounds, possession is awarded to the team of the
in-bounds player closest to location of the ball when it went out. When
the ball goes out of bounds for any other reason other than a shot, it is
awarded to the team that did not touch the ball last.
4.8  GOAL SCORED
A goal is scored when a loose ball passes completely over the goal line.
An attacking player may touch the crease area after legally scoring a
goal.
4.9  GOAL NOT SCORED
A goal shall be disallowed under the following circumstances:
1. A shot is released AFTER the end of a period.
2. A shot is released BEFORE the end of the period but one of the
following incidents occurs after the end of the period;
» The ball makes contact with any member of the attacking team
or his equipment;
» The ball is touched by any player of either team other than
the defending goalkeeper after hitting the goalkeeper or his
equipment, goal posts, or crossbar.
3. A player from the attacking team has committed a foul.
4. The goal scorers crosse is found to be illegal prior to the restart of
play.
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5. After one of the oicials has sounded the whistle for any reason.
6. If an attacking player, in possession of the ball and outside the crease
area, dives or jumps (becomes airborne of his own volition), prior to,
during, or after the release of the shot and lands in the crease, the
goal is not counted.
4.10  OFFSIDE
Not applicable at this age level.
4.15  LEGAL BODY CONTACT
Examples of permitted body contact are:
1. Legal holds – Holding is permitted under the following conditions
» An opponent with possession of the ball or within 3 yards of a
loose ball may be held from the front or side, as long as both
hands of the holder remains on his crosse.
» An opponent in possession of the ball may be played with a
hold check from the rear if the hold exerts no more than equal
pressure. For (a) and (b), a hold check shall be done with closed
hand, shoulder, or forearm, and both hands shall be on the
crosse.
» A player may hold the crosse of an opponent with his crosse
when that opponent has possession of the ball.
» A player within 3 yards of a loose ball may hold the crosse of his
opponent with his own crosse.
2. Legal pushes – A legal push is exerting pressure after contact is
made and is not a violent blow. Pushing is permitted from the front or
side when an opponent has possession of the ball or is within 3 yards
of a loose ball. In this case, pushing shall be done with either closed
hands, shoulder, or forearm, and both hands shall be on the crosse.
3. Positioning yourself against an opponent to gain possession of a
loose ball (boxing out an opponent).
4. Defensive positioning to redirect an opponent in possession of the
ball (riding a player).
5. Incidental contact.
4.16  LEGAL CHECKING WITH CROSSE
In all cases, stick checks must be made with two hands on the crosse
and to the crosse of an opponent or his gloved hand on his crosse. An
opponent must be in possession of the ball or within 3 yards of a loose
ball. Only checks with the crosse listed below are legal:
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(a) Lift the bottom hand or the head of the stick, whichever is below
the chest area.
(b) Poke the bottom hand or the head of the stick, whichever is below
the chest area.
(c) Downward check initiated from below both players’ shoulders.
4.18  GOALCREASE PRIVILEGES
No oensive player may enter the crease at any time. Oensive players may
reach their stick into the crease to collect a loose ball. Defensive players are
allowed to be in or pass through the crease as long as they are not in the
crease with the perceived intention of blocking a shot. The only player who
can attempt to block a shot is a legally equipped goalkeeper. No opposing
player shall make contact with the goalkeeper or his crosse while he is
within the goal-crease area.
4.21  SUBSTITUTIONS PROCEDURES
It is recommended that whole team substitutions after a goal is scored or
every 1 – 3 minutes during a stoppage of play.
4.22  RESTARTING PLAY
(A) Post-Goal: The goalkeeper or oicial will remove the ball from the
goal, and it will be given to the team that was scored upon along the goal
line extended. No restart shall take place with any player within 5 yards
of the ball carrier. The whistle will be blown by the oicial, and play will
resume. Before a team can shoot the ball o of the initial possession,
there must be one attempted pass.
(B) After a Stoppage: Restarts shall be nearest the spot where the ball
was at the time the whistle was blown. No restart shall take place with
any player within 5 yards of the ball carrier. If the ball is within 15 yards
of the goal, it shall be restarted laterally 5 yards from the sideline nearest
to the spot of the ball at the time of the whistle.
(C) To Start a New Quarter or Half: The team that is entitled to the ball
via alternating possession will start with the ball at midfield. No players
shall be within 5 yards of the ball carrier. Before a team can shoot the ball
o of the initial possession, there must be one attempted pass.
4.24  OFFICIAL’S TIMEOUTS
An oicial may suspend play at his discretion. If a player loses any
mandatory personal equipment when in a scrimmage area, is in
possession of the ball, or a player is apparently injured, play shall be
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BOYS’ YOUTH RULES | USALACROSSE.COM
suspended immediately. If a player not in possession of the ball legally
loses mandatory equipment and no other players are in the immediate
vicinity, then the play may continue. Play shall also be immediately
suspended if the goalkeepers crosse or any other mandatory equipment
becomes broken or malfunctions.
4.25  TIMEOUTS
There are no team timeouts permitted at 8U.
4.32  SCRUM SITUATIONS
In the event that a loose ball cannot be quickly picked up due to 3 or
more players in a “scrum” or becomes trapped by multiple sticks, the
oicial shall stop play and possession shall alternate.
Note: Oicials should give approximately 4 seconds for players to pick up a
contested loose ball.
RULE 5:
PERSONAL AND EJECTION FOULS
5.1 PERSONAL FOULS
are those of a serious nature. They include either safety or sportsmanship
violations.
PENALTY: The penalty for a personal foul shall be a 1,2, or 3 minute
penalty depending on the oicial’s discretion and severity of the foul.
5.2 CROSSCHECK
5.3 ILLEGAL BODY CHECK AND CHECKS INVOLVING THE
HEADNECK
5.4 TARGETING
5.5 ILLEGAL CROSSE
5.6 USE OF ILLEGAL EQUIPMENT
5.7 SLASHING
5.8 TRIPPING
5.9 UNNECESSARY ROUGHNESS
5.10 UNSPORTSMANLIKE CONDUCT
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5.11 FOULING OUT
5.12 EJECTION
5.13 MISCONDUCT
*The definition for each foul is listed in Appendix I.
RULE 6:
TECHNICAL FOULS
6.1 TECHNICAL FOULS
are those of a less serious nature and involve players being illegally
disadvantaged or gaining an unfair advantage over another player.
PENALTY:
» Loss of Possession - If there is a loose ball or if the team in
possession commits the foul, the oended team will get possession
of the ball.
» Time Serving Penalty - If a team had possession of the ball the
oending player shall sit in the penalty area for 30 seconds or until a
goal is scored by their opponent.
6.2 CREASE VIOLATIONSGOALKEEPER INTERFERENCE
6.3 HOLDING
6.4 ILLEGAL OFFENSIVE SCREENING
6.5 ILLEGAL PROCEDURE
6.6 CONDUCT FOUL
6.7 INTERFERENCE
6.9 PUSHING
6.11 WARDING OFF
6.12 WITHHOLDING BALL FROM PLAY
6.13 MISCONDUCT
*The definition for each foul is listed in Appendix I.
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RULE 7:
PENALTY ENFORCEMENT
7.1  PERSONAL FOUL ENFORCEMENT PENALTY
If a personal foul is committed while the oended team has the
possession of the ball, the Slow-Whistle Technique, if appropriate, will be
applied. Personal fouls committed in a loose ball situation will result in an
immediate stoppage of play. In both instances, the foul will be explained
to the oending player who then must leave the field and enter the
penalty area. In either case, a substitute will replace the oending player
immediately and at no time shall either team play with fewer players
than their opponent. The oending player may return when the opposing
team scores a goal or their full penalty time expires.
7.2  TECHNICAL FOUL ENFORCEMENT PENALTY
If a technical foul is committed while the oended team has possession
of the ball, the Slow-Whistle Technique, if appropriate, will be applied.
If a technical foul is committed during a loose ball situation, the Play
On Technique, if appropriate, will be applied. Only when a team has
possession of the ball, and a technical foul has been committed will
the oending player leave the field and enter the penalty area. Only in
the second case will a substitute replace the oending player and at no
time shall either team play with fewer players than their opponent. The
oending player may return when the opposing team scores a goal or
their full penalty time expires.
7.8  SLOWWHISTLE TECHNIQUE
If a defending player commits a foul against an attacking player and an
attacking player has possession of the ball, the oicial must drop a flag,
verbally signal “flag down” and withhold his whistle until:
» The attacking team scores a goal.
» The ball goes out of bounds.
» A player on the defending team gains possession of the ball.
» The attacking team commits a foul.
» An injury occurs to any player and is deemed by the oicial to
be severe enough for an immediate whistle.
» A player in the scrimmage area loses any required equipment
or is injured.
» The period ends.
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» A second defensive foul is committed unless a scoring play is
imminent.
» The ball hits the ground (not on a shot), the slow whistle is
terminated.
» A shot hits the goalkeeper, goal posts, or crossbar, and a rebound
touches any player of either team other than the defending
goalkeeper or an oicial.
7.10 PLAY ON TECHNIQUE
If a player commits a loose-ball, line violation, goalkeeper interference,
or crease violation and the oended team may be disadvantaged by
the immediate suspension of play, the oicial shall visually and verbally
signal “play-on” and withhold the whistle until the situation of the
advantage gained or lost has been completed.
The play-on shall have elapsed and the oicial shall cease to signal
when:
1. In the case of a loose-ball technical-foul situation, the oended team
gains possession.
2. In the case of a crease violation in which the goalkeeper has
possession, the oended team maintains possession of the ball and
continues to play on.
3. When the oended team commits a violation or penalty.
If the oended team gains possession of the ball, the whistle is not
blown and play continues with no penalty given. If the oended player
fails to gain possession of the ball, then the whistle is blown and the ball
is awarded to the team fouled, at the spot the ball was when play was
suspended.
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In the event situations or questions arise that are not directly addressed
in the 10U Rules, the 14U Rules shall apply. Please contact USA Lacrosse
if this occurs or if you would like additional clarification.
Note: The numbering system used in this rulebook matches the current
NFHS Boys Lacrosse Rules Book for ease of use.
PHILOSOPHY OF 10U LACROSSE
10U lacrosse is the age many young athletes begin developing
fundamental technical skills in lacrosse. While instilling a love and
excitement of playing the environment should be inclusive for all athletes.
With respect to the competition at this level, coaches, parents, and
oicials should model and emphasize:
» Fun
» Good Sportsmanship
» Trying new skills in a team setting
» Learning and exploring the overall play of the game
10U BOYS LACROSSE
Age and Eligibility
Player must be 9 years old or younger on August 31 of the year
preceding competition. It is recommended that when multiple teams
exist within a program, administrators should consider the physical
size, skill, and maturity when selecting teams. At no time should
players younger than 8 years of age be permitted to play at the 10U
level. Ideally, players should be playing in single age classifications.
CHANGES FROM 8U TO 10U
» Players on the field increase from 4 v 4 to 6 v 6 or 7 v 7
» Players will faceo to start quarters or after goals
10U BOYS’ RULES OVERVIEW
» Faceos to start quarters and after goals
» Oside penalties only applicable while using 7 v 7 format.
» If oicials are used, coaches must stay o the field
» There must be one attempt pass before a player can shoot on goal
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Note: Spectators are not allowed immediately behind the players’ benches,
anywhere behind the end lines, and must be at least 5 yards away from the
sidelines.
1.1  THE GAME
The purpose of the game is for each team to score by causing the ball
to enter the opponent’s goal and to prevent their opponent from scoring
goals.
RULE 1:
THE GAME, FIELD, AND EQUIPMENT
THE FIELD DIAGRAM
SIDELINE
WING AREA
WING AREA
SIDELINE
LIMIT LINE
COACHES
AREA
COACHES
AREA
TABLE
AREA
TEAM AREA TEAM AREA
TIMER
BENCHES
BENCHES
DEFENSIVE
AREA
60 yds.
20 yds.
12 yds.
10 yds.
35 yds.
12 yds.
17.5 yds.
9 ft.
60 yds.
20 yds.
10 yds.
35 yds.
17.5 yds.
9 ft.
COACHES
AREA
COACHES
AREA
TABLE
AREA
TEAM AREA TEAM AREA
TIMER
BENCHES
BENCHES
COACHES
AREA
COACHES
AREA
TABLE
AREA
TEAM AREA TEAM AREA
TIMER
BENCHES
BENCHES
16 yds.
16 yds.
» Some body contact allowed, but body checking is illegal
» Limited stick checking, with only lift checks, poke checks and stick
checks below an opponents shoulders
» No man down penalties, but players who commit fouls will leave the
field
» All players must be 5 yards away from the ball carrier before
restarting play
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1.2  THE FIELD MEASUREMENTS
The playing field shall be rectangular, 60-70 yards in length and 35-
45 yards in width. The center of the field shall have a four-inch circle,
square, or X. The goal creases shall be circular with a radius of 9 feet.
Either portable creases or painted creases can be utilized.
1.3  GOALS
Goals measuring 4’ x 4’ from the inside measurements and securely aixed
netting on it that would not allow a ball to pass through it should be used. The
goal is centered in the goal crease.
Note: When various levels of play occur on the same field, the full-size goal
specification (6’ x 6’ goal) is permissible.
1.5 THE BALL
Lacrosse balls that meet the current NOCSAE ND049 standard shall be
used in all games.
Note: The preferred ball colors are white or yellow. If a ball color other than
these two colors is used in a game, it must be agreed upon by both coaches
before the start of the game.
1.6  THE FIELD PLAYER & GOALKEEPER CROSSE
A boys field crosse specification (see Appendix V of the boys rulebook)
or a girl’s field crosse specification (see Appendix C of the girls rulebook)
are legal for play. Whichever stick specification is used must still adhere
to the pocket construction and depth testing requirements found within
Appendix V.
Note: Once a player starts at 12U (5th Grade) and above, they can
only use a crosse that meets the specification Appendix V of the boys
rulebook.
1.9  PERSONAL EQUIPMENT
A. Field Player Equipment - All field players shall
have and are personally responsible to wear the
following required protective equipment:
1. A lacrosse helmet that meets NOCSAE ND041
at the time of manufacture and is SEI certified.
2. A mouthpiece.
3. Protective gloves designed for lacrosse.
4. Shoulder Pads designed for lacrosse that meets the NOCSAE ND200
lacrosse standard at the time of manufacture and is SEI certified.
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5. Athletic cleats or shoes.
6. Arm pads designed for lacrosse.
7. A jersey and shorts of the same color(s) as those of their teammates.
8. Athletic protective cup or pelvic protector.
B. Goalkeeper Equipment - All goalkeepers shall have and are
personally responsible to wear the following required protective
equipment:
1. A lacrosse helmet that meets NOCSAE ND041
at the time of manufacture and is SEI certified
(See Image A);
2. A throat protector designed for lacrosse;
3. A mouthpiece;
4. Protective gloves designed for boys lacrosse;
5. Goalkeeper chest protector designed for
lacrosse that meets the NOCSAE ND200 lacrosse standard at the
time of manufacture and is SEI certified (see Image B);
6. Athletic cleats or athletic shoes;
7. Athletic protective cup or pelvic protector;
8. A jersey and shorts of the same color as their teammates.
C. Optional Equipment
1. A player may wear a clear, molded, and non-ridged helmet eye shield.
In addition, a player may wear glasses, either tinted or clear. However,
a player may not wear both a clear, molded, and non-ridged helmet eye
shield and tinted eyeglasses.
2. Goalkeepers may wear elbow pads, shin guards, or football pants with
or without pads. All optional equipment must conform to the body.
1.11  EQUIPMENT CERTIFICATION
The pregame equipment certification by the head coach shall act as the
team warning. Each head coach shall certify their players are wearing all
of the mandatory equipment required, and the equipment is being worn
appropriately.
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RULE 2:
GAME PERSONNEL
2.1  NUMBER OF PLAYERS
6 v 6 Format
» 6 Players - 1 Goalkeeper and 5 Field Players
» Max 2 Long Poles on the field (47” - 54”)
» Before the start of the game, the head coach shall nominate a
starting attack player to be the In-Home and a starting defender to be
the Nominated Defender, who may serve penalties for the goalkeeper.
Note: If no goalkeepers are available or used, then both teams should play
with 5 field players and no goalkeepers.
7 v 7 Format
» 7 Players – 1 Goalkeeper and 6 Field Players
» Max 3 Long Poles on the field (47” - 54”)
» Before the start of the game, the head coach shall nominate a
starting attack player to be the In-Home and a starting defender to be
the Nominated Defender, who may serve penalties for the goalkeeper.
2.3  COACHES
If a certified oicial is used, coaches are restricted to their sideline and
may roam the entire length of the field but not through the opposing
team’s bench area or the timers/penalty area.
2.5  OFFICIALS
Oicials are not required for this level of play. However, if used, then only
one certified oicial is necessary per field of play.
2.8  TIMEKEEPER
The home team shall designate a timekeeper.
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RULE 3:
TIME FACTORS
3.1  LENGTH OF THE GAME
A competition will consist of four 10-minute running time quarters with a
2-minute break between each quarter and 5-minute halftime.
3.2  SCORE DIFFERENTIAL
3.2.1 After the first half, once the goal dierential reaches 12 goals or
more, starting on with the whistle resuming play, the game shall have a
running game clock. The clock will stop only during an oicial’s timeout,
team timeout, or injury timeout. In the running clock situation, all time-
serving penalties that occur will be running time and will stop for the
same reasons as a stoppage of the game clock. If the goal dierential
reverts to less than 12 goals, the running clock shall continue until the
end of the game.
3.2.2 After the first half, once the goal dierential reaches 12 goals or
more, the team’s head coach that is trailing in the game shall have the
option to start with possession of the ball at midfield or faceo. If the
score reverts to 6 goals or less, normal faceo rules will apply.
3.4  OVERTIME
No overtime play at 10U.
RULE 4:
PLAY OF THE GAME
4.1  COIN TOSS
A coin-toss will be used to determine first alternating possession or
choice of goal.
4.3  FACING OFF
Play shall start at the beginning of each period and after each goal with
a faceo at the center spot. The oicial will conduct a faceo with one
player from each team.
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4.4  POSITIONING OF PLAYERS BEFORE A FACEOFF
A team shall place one faceo player at the center of the field and confine
at least 2 players behind each goal line extended. All field players are
released when the whistle is blown. All goalkeepers are confined to their
crease until possession is gained during a faceo. All players MUST play
the ball before possession is gained. Once possession is gained, all normal
body contact rules apply. Once a team gains possession after a faceo,
there must be one attempted pass.
4.5  OUT OF BOUNDS AND BALL POSSESSION
Play shall be stopped immediately when the ball goes out of bounds. On
a shot that goes out of bounds, possession is awarded to the team of the
in-bounds player closest to location of the ball when it went out. When
the ball goes out of bounds for any other reason other than a shot, it is
awarded to the team that did not touch the ball last. In all non-faceo
starts and restarts, all players must be at least five yards from the player
starting with the ball.
4.8  GOAL SCORED
A goal is scored when a loose ball passes completely over the goal line.
An attacking player may touch the crease area after legally scoring a goal
provided the ball enters the goal before the contact with the crease and his
feet are grounded prior to, during, and after a shot.
4.9  GOAL NOT SCORED
A goal shall be disallowed under the following circumstances:
1. A shot is released AFTER the end of a period.
2. A shot is released BEFORE the end of the period but one of the
following incidents occurs after the end of the period;
» The ball makes contact with any member of the attacking team
or his equipment;
» The ball is touched by any player of either team other than
the defending goalkeeper after hitting the goalkeeper or his
equipment, goal posts, or crossbar.
3. A player from the attacking team has committed a foul.
4. The goal scorer crosse is found to be illegal prior to the restart of
play.
5. After one of the oicials has sounded the whistle for any reason.
6. If an attacking player dives or jumps (becomes airborne of his own
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BOYS’ YOUTH RULES | USALACROSSE.COM
volition), prior to, during, or after the release of the shot and lands
in the crease, the goal is not counted.
4.10  OFFSIDE
6 v 6 Format
» Oside not applicable
7 v 7 Format
» A team is considered oside when a team has (including players in
the penalty area) more than 4 players in its oensive half of the field
or more than 5 players in its defensive half of the field.
4.15  LEGAL BODY CONTACT
Examples of permitted body contact are:
1. Legal holds – Holding is permitted under the following conditions
An opponent with possession of the ball or within 3 yards of a loose
ball may be held from the front or side, as long as both hands of the
holder remains on his crosse.
» An opponent in possession of the ball may be played with a
hold check from the rear if the hold exerts no more than equal
pressure. For (a) and (b), a hold check shall be done with closed
hand, shoulder or forearm; and both hands shall be on the
crosse.
» A player may hold the crosse of an opponent with his crosse
when that opponent has possession of the ball.
» A player within 3 yards of a loose ball may hold the crosse of his
opponent with his own crosse.
2. Legal pushes – A legal push is exerting pressure after contact is made
and is not a violent blow. Pushing is permitted from the front or side
when an opponent has possession of the ball or is within 3 yards of a
loose ball. In this case, pushing shall be done with either closed hands,
shoulder, or forearm, and both hands shall be on the crosse
3. Positioning yourself against an opponent to gain possession of a
loose ball (boxing out an opponent)
4. Defensive positioning to redirect an opponent in possession of the
ball (riding a player)
5. Incidental contact
4.16  LEGAL CHECKING WITH CROSSE
In all cases, stick checks must be made with two hands on the crosse
and to the crosse of an opponent or his gloved hand on his crosse. An
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BOYS’ YOUTH RULES | USALACROSSE.COM
opponent must be in possession of the ball or within 3 yards of a loose
ball. Only checks with the crosse listed below are legal:
(a) Lift the bottom hand, shaft, or the head of the stick, whichever is
below the chest area.
(b) Poke the bottom hand, shaft, or the head of the stick, whichever is
below the chest area.
(c) Downward check initiated from below both players’ shoulders.
4.18  GOALCREASE PRIVILEGES
No oensive player may enter their opponents crease at any time.
Oensive players may reach their stick into the crease for the sole
purpose of collecting a loose ball. Defensive players are allowed to be
in or pass through the crease as along as they are not in the crease
with the perceived intention of blocking a shot. The only player who can
attempt to block a shot is a legally equipped goalkeeper. Additionally, no
opposing player shall make contact with the goalkeeper or his crosse
while the goalkeeper is within the goal-crease area.
4.21  SUBSTITUTIONS PROCEDURES
It is recommended that whole team substitutions after a goal is scored or
every 1 – 3 minutes during a stoppage of play.
4.22  RESTARTING PLAY
Restarts shall be nearest the spot where the ball was at the time the
whistle was blown or if the ball is within 15 yards of the goal, it shall be
restarted laterally five yards from the sideline nearest to the spot of the
ball at the time of the whistle. No restarts shall take place with any player
within 5 yards of the ball carrier.
4.24  OFFICIAL’S TIMEOUTS
An oicial may suspend play at his discretion. If a player loses any
mandatory personal equipment when in a scrimmage area, is in
possession of the ball, or a player is apparently injured, play shall be
suspended immediately. If a player not in possession of the ball legally
loses mandatory equipment and no other players are in the immediate
vicinity, then the play may continue. Play shall also be immediately
suspended if the goalkeepers crosse or any other mandatory equipment
becomes broken or malfunctions.suspended if the goalkeepers crosse or
any other mandatory equipment becomes broken or malfunctions.
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4.25  TIMEOUTS
No team timeouts permitted at 10U.
4.30  ALTERNATE POSSESSION
When the oicials cannot determine which team should be awarded
the ball, possession shall alternate. When play is stopped while the ball
is loose and neither team is entitled to possession, possession shall
alternate. The referee shall keep track of the alternating possessions.
4.32  SCRUM SITUATION
In the event that a loose ball cannot be quickly picked up due to 3 or
more players in a “scrum” or becomes trapped by multiple sticks, the
oicial shall stop play and award the ball via Alternating Possession
Rules.
Note: Oicials should give approximately 4 seconds for players to pick up a
contested loose ball.
RULE 5:
PERSONAL AND EXPULSION FOULS
5.1 PERSONAL FOULS
are those of a serious nature. They include either safety or
sportsmanship violations.
PENALTY: The penalty for a personal foul shall be a 1,2, or 3 minute
penalty depending on the oicial’s discretion and severity of the
foul.
5.2 CROSSCHECK
5.3 ILLEGAL BODY CHECK AND CHECKS INVOLVING THE HEAD
NECK
5.4 TARGETING
5.5 ILLEGAL CROSSE
5.6 USE OF ILLEGAL EQUIPMENT
5.7 SLASHING
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5.8 TRIPPING
5.9 UNNECESSARY ROUGHNESS
5.10 UNSPORTSMANLIKE CONDUCT
5.11 FOULING OUT
5.12 EJECTION
5.13 MISCONDUCT
*The definition for each foul is listed in Appendix I.
RULE 6:
TECHNICAL FOULS
6.1 TECHNICAL FOULS
are those of a less serious nature and involve players being illegally
disadvantaged or gaining an unfair advantage over another player.
PENALTY:
1. Loss of Possession - If there is a loose ball or if the team
in possession commits the foul, the oended team will get
possession of the ball.
2. Time Serving Penalty - If a team had possession of the ball, the
oending player shall sit in the penalty area for 30 seconds or until
a goal is scored by their opponent.
6.2 CREASE VIOLATIONSGOALKEEPER INTERFERENCE
6.3 HOLDING
6.4 ILLEGAL OFFENSIVE SCREENING
6.5 ILLEGAL PROCEDURE
6.6 CONDUCT FOUL
6.7 INTERFERENCE
6.9 PUSHING
6.11 WARDING OFF
6.12 WITHHOLDING BALL FROM PLAY
*The definition for each foul is listed in Appendix I.
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RULE 7:
PENALTY ENFORCEMENT
7.1  PERSONAL FOUL ENFORCEMENT PENALTY
If a personal foul is committed while the oended team has the
possession of the ball, the Slow-Whistle Technique, if appropriate,
will be applied. Personal fouls committed in a loose ball situation
will result in an immediate stoppage of play. In both instances, the
foul will be explained to the oending player who then must leave
the eld and enter the penalty area. In either case, a substitute will
replace the oending player immediately and at no time shall either
team play with fewer players than their opponent. The oending
player may return when the opposing team scores a goal or their full
penalty time expires.
7.2  TECHNICAL FOUL ENFORCEMENT PENALTY
If a technical foul is committed while the oended team has possession
of the ball, the Slow-Whistle Technique, if appropriate, will be applied.
If a technical foul is committed during a loose ball situation, the Play
On Technique, if appropriate, will be applied. Only when a team has
possession of the ball, and a technical foul has been committed will
the oending player leave the field and enter the penalty area. Only in
the second case will a substitute replace the oending player and at no
time shall either team play with fewer players than their opponent. The
oending player may return when the opposing team scores a goal or
their full penalty time expires.
7.8  SLOWWHISTLE TECHNIQUE
If a defending player commits a foul against an attacking player and an
attacking player has possession of the ball, the oicial must drop a flag,
verbally signal “flag down” and withhold his whistle until:
» The ball hits the ground (not on a shot), the slow whistle is
terminated.
» The attacking team scores a goal.
» The ball goes out of bounds.
» A player on the defending team gains possession of the ball.
» The attacking team commits a foul.
» An injury occurs to any player and is deemed by the oicial to
be severe enough for an immediate whistle.
» A player in the scrimmage area loses any required equipment or
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BOYS’ YOUTH RULES | USALACROSSE.COM
is injured.
» The period ends.A second defensive foul is committed unless a
scoring play is in progress*.
» The attacking team requests a timeout
» A shot hits the goalkeeper, goal posts, or crossbar, and a
rebound touch any player of either team other than the
defending goalkeeper or an oicial.
Note: In progress - Oicials allow play to continue because a scoring play is
in progress, provided Team A
(1) has the ball in the oensive half of the field
(2) continuously advances towards the ball towards the goal
(3) does not bring the ball below goal line extended once the ball is
above goal line extended
(4) has not taken a shot
(5) does not allow the ball to hit the ground, except on a shot
(6) a situation has not occurred that would stop a Slow-Whistle
Technique
7.10 PLAY ON TECHNIQUE
If a player commits a loose-ball, line violation, goalkeeper interference,
or crease violation and the oended team may be disadvantaged by
the immediate suspension of play, the oicial shall visually and verbally
signal “play-on” and withhold the whistle until the situation of the
advantage gained or lost has been completed.
The play-on shall have elapsed and the oicial shall cease to signal
when:
1. In the case of a loose-ball technical-foul situation, the oended team
gains possession.
2. In the case of a crease violation in which the goalkeeper has
possession, the oended team maintains possession of the ball and
continues to play on.
3. When the oended team commits a violation or penalty.
If the oended team gains possession of the ball, the whistle is not
blown and play continues with no penalty given. If the oended player
fails to gain possession of the ball, then the whistle is blown and the ball
is awarded to the team fouled, at the spot the ball was when play was
suspended.
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CHANGES FROM 10 TO 12U
» Players on the field increase from to 7 v 7 or 10 v 10
» Players playing 10 v 10 are on a regulation size field.
» Time serving penalties with man up and man down
» Pass rule is not required
» Oside is a technical foul at 7 v 7 or 10 v 10
» Faster restarts and play can start with a defender within 5 yards of
the ball carrier
In the event situations or questions arise that are not directly addressed
in the 12U Rules, the 14U Rules shall apply. Please contact USA Lacrosse
if this occurs or if you would like additional clarification.
Note: The numbering system used in this rulebook matches the current
NFHS Boys Lacrosse Rules Book for ease of use.
PHILOSOPHY OF 12U LACROSSE
12U lacrosse is where young athletes are honing their technical skills and
begin building the tactical skills needed in lacrosse. Athletes should have
multiple opportunities to practice these skills while in an environment
that is inclusive of all athletes.
With respect to the competition at this level, coaches, parents, and
oicials should model and emphasize:
» FUN
» Good Sportsmanship
» Using technical skills in game situations
» Exploring and applying new tactical skills
12U BOYS LACROSSE
Age and Eligibility
Player must be 11 years old or younger on August 31 of the year
preceding competition. It is recommended that when multiple teams
exist within a program, administrators should consider the physical
size, skill, and maturity when selecting teams. At no time should
players younger than 10 years of age be permitted to play at the 12U
level. Ideally, players should be playing in single age classifications.
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BOYS’ YOUTH RULES | USALACROSSE.COM
THE FIELD DIAGRAMS
SIDELINE
WING AREA
WING AREA
SIDELINE
LIMIT LINE
COACHES
AREA
COACHES
AREA
TABLE
AREA
TEAM AREA TEAM AREA
TIMER
BENCHES
BENCHES
DEFENSIVE
AREA
60 yds.
20 yds.
12 yds.
10 yds.
35 yds.
12 yds.
17.5 yds.
9 ft.
60 yds.
20 yds.
10 yds.
35 yds.
17.5 yds.
9 ft.
COACHES
AREA
COACHES
AREA
TABLE
AREA
TEAM AREA TEAM AREA
TIMER
BENCHES
BENCHES
COACHES
AREA
COACHES
AREA
TABLE
AREA
TEAM AREA TEAM AREA
TIMER
BENCHES
BENCHES
16 yds.
16 yds.
12U BOYS’ RULES OVERVIEW
» Faceos to start quarters and after goals
» At least 2 oicials required and coaches must stay o the field
» Some body contact allowed, but body checking is illegal
» Limited stick checking, with only lift checks, poke checks and stick
checks below an opponents shoulders
» Quick Restarts
RULE 1:
THE GAME, FIELD, AND EQUIPMENT
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Note: Spectators are not allowed immediately behind the players’
benches, anywhere behind the end lines, and must be at least 5 yards
away from the sidelines.
1.1  THE GAME
The purpose of the game is for each team to score by causing the ball
to enter the opponent’s goal and to prevent their opponent from scoring
goals.
1.2  THE FIELD MEASUREMENTS
A regulation playing field is used for 10 v 10 games or a small-sided field
is used for 7 v 7 games. The boundaries of the field shall be marked with
contrasting colored lines so that boundaries are easily identifiable against
the playing surface. The goal lines shall be two inches in width. The
centerline shall be four inches in width. All other lines on the field shall be
between 2 - 4 inches in width.
1.3  GOALS
A 6’x6’ regulation goal with securely aixed netting so the ball will not
pass through it shall be used.
SIDELINE
WING AREA
WING AREA
SIDELINE
END LINE
LIMIT LINE
COACHES
AREA
COACHES
AREA
TABLE
AREA
TEAM AREA TEAM AREA
TIMER
BENCHES
BENCHES
END LINE
DEFENSIVE
AREA
goal
area
5 yds.
110 yds.
15 yds.
20 yds.
60 yds.
6 yds.
6 yds.
10 yds.
20 yds.
20 yds.
40 yds.
10 yds.
4 in.
20 yds.
6 ft.
35 yds.
9' radius
10 yds. 10 yds.
50 yds.
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1.5  THE BALL
Lacrosse balls that meet the current NOCSAE ND049 standard shall be
used in all games.
Note: The preferred ball colors are white or yellow. If a ball color other than
these two colors is used in a game, it must be agreed upon by both coaches
before the start of the game.
1.6  THE FIELD PLAYER & GOALKEEPER CROSSE
A boys field crosse specification (see Appendix V of the boys rulebook)
or a girl’s field crosse specification (see Appendix C of the girls rulebook)
are legal for play. Whichever stick specification is used must still adhere
to the pocket construction and depth testing requirements found within
Appendix V.
Note: Once a player starts at 12U (5th Grade) and above, they can only use
a crosse that meets the specification Appendix V of the boy’s rulebook.
1.9  PERSONAL EQUIPMENT
(A. Field Player Equipment - All field players shall have and are
personally responsible to wear the following required protective
equipment:
1. A lacrosse helmet that meets NOCSAE ND041
at the time of manufacture and is SEI certified.
2. A mouthpiece.
3. Protective gloves designed for lacrosse.
4. Shoulder Pads designed for lacrosse that meets
the NOCSAE ND200 lacrosse standard at the
time of manufacture and is SEI certified.
5. Athletic cleats or shoes.
6. Arm pads designed for lacrosse.
7. A jersey and shorts of the same color(s) as those of their teammates.
8. Athletic protective cup or pelvic protector.
B. Goalkeeper Equipment - All goalkeepers shall have and are
personally responsible to wear the following required protective
equipment:
1. A lacrosse helmet that meets NOCSAE ND041 at the time of
manufacture and is SEI certified (See Image A);
2. A throat protector designed for lacrosse;
3. A mouthpiece;
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4. Protective gloves designed for boys lacrosse;
5. Goalkeeper chest protector designed for lacrosse that meets the
NOCSAE ND200 lacrosse standard at the time of manufacture and is
SEI certified (see Image B);
6. Athletic cleats or athletic shoes;
7. Athletic protective cup or pelvic protector;
8. A jersey and shorts of the same color as their teammates.
C. Optional Equipment
1. A player may wear a clear, molded, and non-ridged helmet eye shield.
In addition, a player may wear glasses, either tinted or clear. However,
a player may not wear both a clear, molded, and non-ridged helmet eye
shield and tinted eyeglasses.
2. Goalkeepers may wear elbow pads, shin guards, or football pants with
or without pads. All optional equipment must conform to the body.
1.11  EQUIPMENT CERTIFICATION
The pregame equipment certification by the head coach shall act as the
team warning. Each head coach shall certify their players are wearing all
of the mandatory equipment required, and the equipment is being worn
appropriately.
RULE 2:
GAME PERSONNEL
2.1  NUMBER OF PLAYERS
(A) 7 v 7 Format
» 7 Players - 1 Goalkeeper, 2 Defense, 2 Midfielders, and 2 Attack
» Max 3 Long Poles on the field (52” - 72”)
» A team shall begin the game with at least 7 players and must keep a
legally-equipped goalkeeper on the field at all times, or it forfeits the
game.
» Before the start of the game, the head coach shall nominate a
starting attack player to be the In-Home and a starting defender to be
the Nominated Defender, who may serve penalties for the goalkeeper.
(B) 10 v 10 Format
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» 10 Players - 1 Goalkeeper, 3 Defense, 3 Midfielders, and 3 Attack
» Max 4 Long Poles on the field (52” - 72”)
» A team shall begin the game with at least 10 players and must keep a
legally-equipped goalkeeper on the field at all times, or it forfeits the
game.
» Before the start of the game, the head coach shall nominate a
starting attack player to be the In-Home and a starting defender to be
the Nominated Defender, who may serve penalties for the goalkeeper.
2.3  COACHES
The head coach shall be responsible for making all decisions for that
team. Only head coaches may communicate with the ocials. All
coaches shall stay conned to their designated coaches area on the
sideline.
2.5  OFFICIALS
USA Lacrosse recommends at least 2 certified oicials on the field for
every competition.
2.8  TIMEKEEPER
The home team shall designate a timekeeper.
RULE 3:
TIME FACTORS
3.1  LENGTH OF THE GAME
A competition will consist of four 10-minute stop-time quarters with a
2-minute break between each quarter and 5-minute halftime.
3.2  SCORE DIFFERENTIAL
3.2.1 After the first half, once the goal dierential reaches 12 goals or
more, starting on with the whistle resuming play, the game shall have a
running game clock. The clock will stop only during an oicial’s timeout,
team timeout, or injury timeout. In the running clock situation, all time-
serving penalties that occur will be running time and will stop for the
same reasons as a stoppage of the game clock. If the goal dierential
reverts to less than 12 goals, the running clock shall continue until the
end of the game.
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3.2.2 After the first half, once the goal dierential reaches 12 goals or
more, the team’s head coach that is trailing in the game shall have the
option to start with possession of the ball at midfield or faceo. If the
score reverts to 6 goals or less, normal faceo rules will apply
3.4  OVERTIME
In the event of a tie at the end of the regulation game, play shall be
continued, after a two-minute intermission, with sudden-victory overtime.
In sudden-victory overtime, the teams shall play periods of four minutes
each until a goal is scored. The game ends upon the scoring of the first
goal. There will be a two-minute intermission between sudden-victory
periods. If the game is still tied after two overtime periods, the game is
over and considered a tie, unless it is mandatory to break the tie (e.g.,
playos).
RULE 4 :
PLAY OF THE GAME
4.1  COIN TOSS
A coin-toss will be used to determine first alternating possession or
choice of goal to defend to start the game.
4.3  FACING OFF
Play shall be started at the beginning of each period and after each goal
by facing the ball at the center spot.
4.4  POSITIONING OF PLAYERS AND STARTING PLAY 7
V 7
When a team has all of its players on the field, it shall place one faceo
player at the center of the field. One wing player shall be located in bounds
with at least one foot resting on a sideline. Two defenders shall be located
behind their own goal line extended and two oensive players shall be
behind their opponent’s goal line extended.
When the whistle sounds to start play all players are released, except
goalkeepers, who are confined to their crease until possession is gained
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during a faceo. All players MUST play the ball before possession is
gained. Once possession is gained, all normal body contact rules apply.
During the faceo in all penalty situations, there must be three players in
the defensive half and two players in the oensive half.
Exception: When a team has two players in the penalty area, a defender
may come out of his normal faceo position to take the faceo but must
remain onside.
4.6  OUT OF BOUNDS AND BALL POSSESSION
Play shall be stopped immediately when the ball goes out of bounds. On a
shot that goes out of bounds, possession is awarded to the team of the in-
bounds player closest to location of the ball when it went out. When the ball
goes out of bounds for any other reason other than a shot, it is awarded to
the team that did not touch the ball last.
4.8  GOAL SCORED
A goal is scored when a loose ball passes completely over the goal line.
An attacking player may touch the crease area after legally scoring a goal
provided the ball enters the goal before the contact with the crease and
his feet are grounded prior to, during, and after a shot.
4.9  GOAL NOT SCORED
A goal shall be disallowed under the following circumstances:
» A shot is released AFTER the end of a period.
» A shot is released BEFORE the end of the period but one of the
following incidents occurs after the end of the period;
» The ball makes contact with any member of the attacking team
or his equipment;
» The ball is touched by any player of either team other than
the defending goalkeeper after hitting the goalkeeper or his
equipment, goal posts, or crossbar
» A player from the attacking team has committed a foul.
» The goal scorer crosse is found to be illegal prior to the restart.
» After one of the oicials has sounded the whistle for any reason.
» If an attacking player, in possession of the ball and outside the crease
area, dives or jumps (becomes airborne of his own volition), prior to,
during, or after the release of the shot and lands in the crease, the
goal is not counted.
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4.10  OFFSIDE
7 v 7 Format
» A team is considered oside when a team has (including players in
the penalty area) more than 4 players in its oensive half of the field
or more than 5 players in its defensive half of the field.
10 v 10 Format
» A team is considered oside when it has more than 6 players in its
oensive half of the field, including players in the penalty box, or
more than 7 players in its defensive half of the field, including players
in the penalty area.
4.13  ADVANCING THE BALL
(a) Over the Midline (20 seconds) - Upon gaining possession of the
ball inside the defensive half of the field, a team shall advance the ball
beyond the center line within 20 seconds or there will be an immediate
turnover.
(b) Into the Goal Area (10 seconds) - Upon the ball being possessed in
a team’s oensive half of the field, a team shall advance the ball into the
goal area within 10 seconds or there will be an immediate turnover.
Once started, both the 20 and 10 counts will continue until:
» The opposing team gains possession.
» A clearing team player in possession of the ball steps on or over the
line.
» An oicial sounds the whistle to stop play for any reason.
» The ball physically touches anything in the Goal Area.
» Play-on (the count starts over once the oended team gains
possession of the ball)
» A loose ball crosses over the midline (20 second count only)
4.13.1  OVER AND BACK
Once the ball has been successfully advanced into the goal area, if
the oensive team carries, passes, propels, or is legally checked to its
defensive half of the field, and last touched the ball (except on a shot),
the result will be an immediate turnover or a play-on for the other team.
If the ball does not touch the center line or something over the center
line, no infraction has occurred. A defensive player may reach over
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the center line with his crosse and bat the ball to keep it in his teams
oensive half and thus prevent an over-and-back violation. However, he
may NOT reach over the center line and bat the ball with his foot of any
other part of his body excluding his gloved hand wrapped around his
crosse. If he does so, it shall be a turnover.
4.15  LEGAL BODY CONTACT
Examples of permitted body contact are:
» Legal holds – Holding is permitted under the following conditions
» An opponent with possession of the ball or within 3 yards of a
loose ball may be held from the front or side, as long as both
hands of the holder remains on his crosse.
» An opponent in possession of the ball may be played with a
hold check from the rear if the hold exerts no more than equal
pressure. For (a) and (b), a hold check shall be done with closed
hand, shoulder or forearm; and both hands shall be on the
crosse.
» A player may hold the crosse of an opponent with his crosse
when that opponent has possession of the ball.
» A player within 3 yards of a loose ball may hold the crosse of his
opponent with his own crosse.
» Legal pushes – A legal push is exerting pressure after contact is
made and is not a violent blow. Pushing is permitted from the front or
side when an opponent has possession of the ball or is within 3 yards of
a loose ball. In this case, pushing shall be done with either closed hands,
shoulder, or forearm, and both hands shall be on the crosse
» Positioning yourself against an opponent to gain possession of a
loose ball (boxing out an opponent)
» Defensive positioning to redirect an opponent in possession of the
ball (riding a player)
» Incidental contact
4.16 LEGAL CHECKING WITH CROSSE
In all cases, stick checks must be made with two hands on the crosse
and to the crosse of an opponent or his gloved hand on his crosse. An
opponent must be in possession of the ball or within 3 yards of a loose
ball. Only checks with the crosse listed below are legal:
(a) Lift the bottom hand or the head of the stick, whichever is below
the chest area.
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(b) Poke the bottom hand or the head of the stick, whichever is below
the chest area.
(c) Downward check initiated from below both players’ shoulders.
4.18  GOALCREASE PRIVILEGES
No oensive player may enter their opponents crease at any time.
Oensive players may reach their stick into the crease for the sole
purpose of collecting a loose ball. Defensive players are allowed to be
in or pass through the crease as long as they are not in the crease with
the perceived intention of blocking a shot. The only players that can
attempt to block a shot is a legally-equipped goalkeeper. Additionally,
no opposing player shall make contact with the goalkeeper or his crosse
while the goalkeeper is within the goal-crease area.
4.21  SUBSTITUTIONS PROCEDURES
It is recommended that whole team substitutions after a goal is scored or
every 1 – 3 minutes during a stoppage of play.
4.22  RESTARTING PLAY
For all restarts, the game shall resume as quickly as possible and nearest
to the spot of the ball when play stopped. All players shall be 5 yards
or more away from the player in possession of the ball. On the oicial’s
whistle, play restarts.
1) Play may restart when a defensive player is less than 5 yards from the
player in possession of the ball if the defensive player:
» allows the player in possession of the ball a direct path to the goal,
and
» does not defend the player in possession of the ball until the
defending player reaches a distance of 5 yards from the ball carrier.
Penalty: Delay of game, technical foul.
2) Play may not restart when an oensive player is less than 5 yards from
the player in possession of the ball.
3) The goalkeeper shall be given a maximum of 5 seconds to re-enter the
crease on any restart.
4.23  CHANGE OF GOAL
Teams will change goals between periods.
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4.24  OFFICIAL’S TIMEOUTS
An oicial may suspend play at his discretion. If a player loses any
mandatory personal equipment when in a scrimmage area, is in
possession of the ball, or a player is apparently injured, play shall be
suspended immediately. If a player not in possession of the ball legally
loses mandatory equipment and no other players are in the immediate
vicinity, then the play may continue. Play shall also be immediately
suspended if the goalkeepers crosse or any other mandatory equipment
becomes broken or malfunctions.
4.25  TEAM TIMEOUTS
Teams have 2 timeouts per half and 1 per overtime period. Each timeout
may not exceed 2 minutes and may be called either;
» When the ball is dead, either a head coach or a player on the field
may call a timeout.
» During live play, team timeouts may be called from anywhere on the
field only by a member of a team in possession or by that team’s head
coach.
4.27  ILLEGAL EQUIPMENT INSPECTION BY OFFICIALS
Any player is subject to having his stick inspected by an oicial upon
request by the opposing team’s head coach or by an oicial conducting
a random inspection. Once the game has commenced, the head coach
may request the inspection of an opposing players stick. A full equipment
inspection is conducted as part of any stick check. All requests must take
place during a dead-ball situation and must refer to a specific player on the
opposing team, even if the player is not on the field.
At the end of regulation if a goal is scored that:
» Ties the game, an equipment inspection is permitted because a
tied game is not completed.
» Breaks the tie, an equipment inspection is not permitted, and the
game is considered over.
» Neither, an equipment inspection is not permitted, and the game
is considered over.
When a goal is scored during overtime, no equipment inspections are
allowed, and the game is considered over.
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4.30  ALTERNATE POSSESSION
When the oicials cannot determine which team should be awarded
the ball, possession shall alternate. When play is stopped while the ball
is loose and neither team is entitled to possession, possession shall
alternate. The referee shall keep track of the alternating possessions.
RULE 5:
PERSONAL AND EJECTION FOULS
5.1 PERSONAL FOULS
are those of a serious nature. They include either safety or sportsmanship
violations.
PENALTY: The penalty for a personal foul shall be suspension from
the game of the oending player for 1, 2, or 3 minutes, depending
on the oicial’s judgment of the severity and perceived intent of the
personal foul. The ball shall be given to the team fouled.
5.2 CROSSCHECK
5.3 ILLEGAL BODY CHECK AND CHECKS INVOLVING THE HEAD
NECK
5.4 TARGETING
5.5 ILLEGAL CROSSE
5.6 USE OF ILLEGAL EQUIPMENT
5.7 SLASHING
5.8 TRIPPING
5.9 UNNECESSARY ROUGHNESS
5.10 UNSPORTSMANLIKE CONDUCT
5.11 FOULING OUT
5.12 EJECTION
5.13 MISCONDUCT
*The definition for each foul is listed in Appendix I.
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RULE 6:
TECHNICAL FOULS
6.1 TECHNICAL FOULS
are those of a less serious nature and involve players being illegally
disadvantaged or gaining an unfair advantage over another player.
PENALTY:
1. Loss of Possession - If there is a loose ball or if the team in
possession commits the foul, the oended team will get possession
of the ball.
2. Time Serving Penalty - If a team had possession of the ball, the
oending player shall sit in the penalty area for 30 seconds or until a
goal is scored by their opponent.
6.2 CREASE VIOLATIONSGOALKEEPER INTERFERENCE
6.3 HOLDING
6.4 ILLEGAL OFFENSIVE SCREENING
6.5 ILLEGAL PROCEDURE
6.6 CONDUCT FOUL
6.7 INTERFERENCE
6.8 OFFSIDE
6.9 PUSHING
6.10 STALLING
6.11 WARDING OFF
6.12 WITHHOLDING BALL FROM PLAY
*The definition for each foul is listed in Appendix I.
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RULE 7:
PENALTY ENFORCEMENT
7.1  PROCEDURE
A player who has committed a violation of the rules and must serve
penalty time shall:
1. Leave the field of play at once.
2. Report immediately to the penalty area and remain there until
informed by the timekeeper that he may re-enter the game. When
re-entering the game, the player must enter the field of play through
the substitution area.
3. If penalty time expires during a faceo, the player may exit the
penalty area only after the oicial has signaled possession or the ball
exits the midfield scrimmage area.
7.2  PENALTY TIME
The penalty clock will stop and start following a goal and when play is
out-of-bounds restarting on the subsequent whistle. The following rules
shall apply in determining the beginning and end of penalty time:
1. Penalty time begins at such time as play resumes after the calling of
the penalty.
2. Penalty time ends when the time of the penalty has expired. If
the team scores a goal against the team serving penalty time, all
releasable penalties will end for that team. However, all nonreleasable
penalties remain in place until the individual serves the full penalty
time.
3. In situations when multiple fouls occur a maximum of three players
from the same team can be in the penalty area, serving penalties at a
given time. During these instances the following principles shall apply
to administering the penalties:
» Any player(s) already in the penalty area will remain there until
their penalty is released.
» If the sequence of fouls can be determined, the fouls will be
administered and served in the order in which they occur,
and non-releasable penalties will be served before releasable
penalties.
» If the sequence of fouls cannot be determined, the fouls with
the most penalty time shall be served first, and non-releasable
penalties will be served before releasable penalties.
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7.5  DEADBALL FOULS
Dead-ball fouls are enforced in the sequence in which they occur. Fouls
occurring at the same time during a dead ball (when sequence cannot
be determined) shall be considered simultaneous.
Any dead ball personal foul listed below, which occurs after a team
scores a goal or between periods, will result in the oended team
receiving possession at midfield.
» 1. Unnecessary Roughness
» 2. Unsportsmanlike Conduct
» 3. Slashing
» 4. Illegal Body Check
» 5. Illegal Crosse
» 6. Cross-Check
» 7. Conduct Foul
In the event where multiple dead-ball personal fouls are committed,
resulting in an equal amount of penalty time assessed against each team
during the same dead-ball scenario, a faceo will resume play.
In the event where multiple dead-ball personal fouls are resulting in an
uneven amount of penalty time, the team with less total penalty time will
receive possession at midfield.
7.8  SLOWWHISTLE TECHNIQUE
If a defending player commits a foul against an attacking player and an
attacking player has possession of the ball, the oicial must drop a flag,
verbally signal “flag down” and withhold his whistle until:
» The attacking team scores a goal.
» The ball goes out of bounds.
» A player on the defending team gains possession of the ball.
» The attacking team commits a foul.
» An injury occurs to any player and is deemed by the oicial to be
severe enough for an immediate whistle.
» A player in the scrimmage area loses any required equipment or is
injured.
» The attacking team requests a team timeout.
» The period ends.
» A second defensive foul is committed unless a scoring play is
imminent.
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» The ball hits the ground (not on a shot), the slow whistle is
terminated.
» The attacking team requests a timeout.
» A shot hits the goalkeeper, goal posts, or crossbar, and a rebound
touches any player of either team other than the defending
goalkeeper or an oicial.
7.10 PLAY ON TECHNIQUE
If a player commits a loose-ball, line violation, goalkeeper interference,
or crease violation and the oended team may be disadvantaged by
the immediate suspension of play, the oicial shall visually and verbally
signal “play-on” and withhold the whistle until the situation of the
advantage gained or lost has been completed.
The play-on shall have elapsed and the oicial shall cease to signal
when:
» In the case of a loose-ball technical-foul situation, the oended team
gains possession.
» In the case of a crease violation in which the goalkeeper has
possession, the oended team maintains possession of the ball and
continues to play on.
» When the oended team commits a violation or penalty.
If the oended team gains possession of the ball, the whistle is not
blown and play continues with no penalty given. If the oended player
fails to gain possession of the ball, then the whistle is blown and the ball
is awarded to the team fouled, at the spot the ball was when play was
suspended.
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PHILOSOPHY OF 14U LACROSSE
14U lacrosse is where young athletes begin emerging into a competitive
environment. Athletes at this age are preparing to be competitors. With
respect to the competition at this level, coaches parents, and oicials
should model and emphasize.
» Fun
» Good Sportsmanship
» Exploring and applying new tactical skills
CHANGES FROM 12 TO 14U
» Full stick checking legal, but no one-handed checks
» Body checking legal, but no take-out checks
14U BOYS’ RULES OVERVIEW
The USA Lacrosse 14U rules align with the National Federation of State
High School Associations (NFHS) with some modifications for player
safety. The numbering system used in this rulebook matches the current
NFHS Boys Lacrosse Rules Book for ease of use.
» No “Take Out” body checks
» Targeting fouls are 3-minute NR fouls with automatic ejection
» Players foul out with 3 personal fouls or 5 minutes of personal fouls
» Player contact is legal within 3 yards of a loose ball
» One-handed stick checks are illegal
14U BOYS LACROSSE
Age and Eligibility
Player must be 13 years old or younger on August 31 of the year
preceding competition. It is recommended that when multiple teams
exist within a program, administrators should consider the physical
size, skill, and maturity when selecting teams. At no time should
players younger than 12 years of age be permitted to play at the 14U
level. Ideally, players should be playing in single age classifications.
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RULE 1:
THE GAME, FIELD, AND EQUIPMENT
THE FIELD DIAGRAM
SIDELINE
WING AREA
WING AREA
SIDELINE
END LINE
LIMIT LINE
COACHES
AREA
COACHES
AREA
TABLE
AREA
TEAM AREA TEAM AREA
TIMER
BENCHES
BENCHES
END LINE
DEFENSIVE
AREA
goal
area
5 yds.
110 yds.
15 yds.
20 yds.
60 yds.
6 yds.
6 yds.
10 yds.
20 yds.
20 yds.
40 yds.
10 yds.
4 in.
20 yds.
6 ft.
35 yds.
9' radius
10 yds. 10 yds.
50 yds.
Note: Spectators are not allowed immediately behind the players’ benches,
anywhere behind the end lines, and must be at least 5 yards away from the
sidelines.
1.1  THE GAME
Two teams play the game of lacrosse. Each team is allowed a maximum
of 10 players on the field at once. The purpose of the game is for each
team to score by causing the ball to enter the opponents goal and to
prevent their opponent from scoring goals.
1.2  THE FIELD MEASUREMENTS
The playing field shall be rectangular, 110 yards in length, and 60 yards
in width. The boundaries of the field shall be marked with contrasting
colored lines so that boundaries are easily identifiable. The long sides
of the field shall be designated sidelines, and the short sides of the field
shall be named end lines. A bold line shall be marked thought the center
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of the field from sideline to sideline. This line shall be known as the
center line.The goal lines shall be two inches in width. The centerline shall
be four inches in width. All other lines on the field shall be between 2 - 4
inches in width.
1.3  GOALS
A 6’x 6’ regulation goal with securely aixed netting so the ball will not
pass through is required.
1.5  THE BALL
Lacrosse balls that meet the current NOCSAE ND049 standard shall be
used in all games.
Note: The preferred ball colors are white or yellow. If a ball color other than
these two colors is used in a game, it must be agreed upon by both coaches
before the start of the game.
1.6  THE FIELD PLAYER & GOALKEEPER CROSSE
See Appendix V - Crosse Specifications
A. Field Player Equipment - All field players shall
have and are personally responsible to wear the
following required protective equipment:
1. A lacrosse helmet that meets NOCSAE ND041 at
the time of manufacture and is SEI certified.
2. A mouthpiece.
3. Protective gloves designed for lacrosse.
4. Shoulder Pads designed for lacrosse that meets the NOCSAE ND200
lacrosse standard at the time of manufacture and is SEI certified.
5. Athletic cleats or shoes.
6. Arm pads designed for lacrosse.
7. A jersey and shorts of the same color(s) as those of their teammates.
8. Athletic protective cup or pelvic protector.
B. Goalkeeper Equipment - All goalkeepers shall have and are
personally responsible to wear the following required protective
equipment:
1. A lacrosse helmet that meets NOCSAE ND041 at the time of
manufacture and is SEI certified (See Image A);
2. A throat protector designed for lacrosse;
3. A mouthpiece;
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4. Protective gloves designed for boys lacrosse;
5. Goalkeeper chest protector designed for lacrosse that meets the
NOCSAE ND200 lacrosse standard at the time of manufacture and is
SEI certified (see Image B);
6. Athletic cleats or athletic shoes;
7. Athletic protective cup or pelvic protector;
8. A jersey and shorts of the same color as their teammates.
C. Optional Equipment
1. A player may wear a clear, molded, and non-ridged helmet eye shield.
In addition, a player may wear glasses, either tinted or clear. However,
a player may not wear both a clear, molded, and non-ridged helmet eye
shield and tinted eyeglasses.
2. Goalkeepers may wear elbow pads, shin guards, or football pants with
or without pads. All optional equipment must conform to the body.
1.10  PROHIBITED EQUIPMENT AND RELATED ITEMS
No player shall wear equipment that is illegal or in the opinion of
the oicials, endangers players. All equipment must be original and
unaltered from the manufacturer’s design.
Note: Players with hard items (cast, braces, etc.) must have at least a half-
inch thick of foam padding on the item.
1.11  EQUIPMENT CERTIFICATION
The pregame equipment certification by the head coach shall act as the
team warning. Each head coach shall certify their players are wearing all
of the mandatory equipment required, and the equipment is being worn
appropriately.
RULE 2:
GAME PERSONNEL
2.1  NUMBER OF PLAYERS
10 players shall constitute a full team for full field lacrosse. They shall be
designated as follows: 1 Goalkeeper, 3 Defense, 3 Midfield, 3 Attack. A
team shall begin the game with at least 10 players and one player must
be a legally equipped goalkeeper at all times. Failure to maintain 10
players and a legally equipped goalkeeper will result in a forfeit of the
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game. A team may have a maximum of four players using long crosses
(52-72 inches in length), not counting the goalkeepers crosse, in the
game at any time. Before the start of the game, the head coach shall
nominate a starting attack player to be the In-Home and a starting
defender to be the Nominated Defender, who may serve penalties for the
goalkeeper.
2.3  COACHES
The head coach shall be responsible for making all decisions for that
team. Only head coaches may communicate with the oicials. All
coaches shall stay confined to their designated coaches area on the
sideline.
2.5  OFFICIALS
The oicials authority begins when they arrive on the field and ends
when they leave the facility where games are being played. The duties
of the oicials include control and jurisdiction of the timekeeper, scorers,
players, substitutes, coaches, and spectators.
USA Lacrosse recommends at least 2 certified oicials on the field for
every competition.
2.8  TIMEKEEPER
The home team shall designate a timekeeper.
RULE 3:
TIME FACTORS
3.1  LENGTH OF THE GAME
A competition will consist of four 10-minute stop-time quarters, with a
2-minute break between each period and a 5-minute half time.
3.2  SCORE DIFFERENTIAL
3.2.1 After the first half, once the goal dierential reaches 12 goals or
more, starting on with the whistle resuming play, the game shall have a
running game clock. The clock will stop only during an oicial’s timeout,
team timeout, or injury timeout. In the running clock situation, all time-
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serving penalties that occur will be running time and will stop for the
same reasons as a stoppage of the game clock. If the goal dierential
reverts to less than 12 goals, the running clock shall continue until the
end of the game.
3.2.2 After the first half, once the goal dierential reaches 12 goals or
more, the team’s head coach that is trailing in the game shall have the
option to start with possession of the ball at midfield or faceo. If the
score reverts to 6 goals or less, normal faceo rules will apply.
3.3  AUTOMATIC STALLING
During the final two minutes of regulation play, automatic stalling rules
will be in eect. The team that is ahead by four goals or less will be
warned to “Get it in/Keep it in” once the ball in possession has been
brought across midfield into its respective goal area.
3.4  OVERTIME
In the event of a tie at the end of the regulation game, the game will
continue to overtime. Before the start of overtime, the team captains will
meet for a coin toss to with the winner of the coin toss deciding which
goal they will choose to defend for the first period. In overtime periods,
teams shall play four-minute periods until a team scores a goal. Once
a team scores a goal, the game is over. If there are multiple overtime
periods, there shall be a two-minute intermission between each period,
and teams will change goals. Alternate possession remains unchanged.
3.5  GAME TERMINATION
Oicials will have authority to terminate a boys’ youth game in response
to flagrant acts of unsportsmanlike behavior or excessively rough play.
If possible, game oicials will issue at least one strong warning that
the game is in danger of being terminated. All games terminated by an
oicial will result in a 1-0 victory for the team that is innocent of the fouls.
It is recommended that the game should count in league statistics as a
full game, and all goals, assists, saves, and other team statistics should
count toward team and league records.
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RULE 4:
PLAY OF THE GAME
4.1  COIN TOSS
A coin-toss will be used to determine the first alternating possession or
choice of goal to defend to start the game.
4.2  PLAYER LINEUP
Oicials shall bring both starting line-ups to the center of the field for a
player line-up. Teams shall face each other with their left shoulder toward
the direction of the goal they will be defending to start the game, and the
oicial shall explain any special ground rules, emphasize play safety, fair
play, and sportsmanship.
4.3  FACING OFF
Play shall be started with a faceo at the center spot at the beginning of
each period and after each goal is scored.
Facing O - Procedure
9. The oicial shall place the ball on the midfield line at the spot on
which the face- o will take place and instruct the players to prepare
for the face-o by saying “down.
10. Once the players are down, they are to move into their face-o
position as quickly as possible. Players shall stand for the faceo and
must remain standing until the whistle sounds to start play. (Players
may kneel or stand at 10U)
11. The crosses and gloves shall rest on the ground along the centerline,
parallel to each other up to, but not touching, the centerline.
12. The oicial shall make certain that the reverse surfaces of the crosses
match evenly (Top to Stop) and are perpendicular to the ground.
Each player must have both hands on the handle of his own crosse,
touching the ground. The hand closer to the throat of the head shall
be in a palm up position and may not touch any part of the head of
the crosse. The players feet may not touch his crosse. Both hands
and both feet of each player must be to the left of the throat of his
crosse and behind the midline at the start of the face-o.
13. Once the players are in the proper position, the oicial shall ensure
the ball is in the middle of the head of each crosse.
14. Once the oicial is satisfied with the placement of the ball and the
12U RULES
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positioning of the players, he shall call “set, step back clear of the
area and initiate the face-o with a whistle. The whistle cadence
will vary every face-o. For hard-of-hearing players, a reasonable
accommodation for the “set” command and whistle sound will be
discusses and agreed upon with each team’s head coach before the
start of the game
15. Upon the whistle starting play, each faceo player must attempt to
play the ball before body check their opponent.
Facing O – Violations
A violation will occur if a player commits a foul before or during a faceo.
In all cases, the oended team will be awarded the ball on the side of
the field they are attacking, unless otherwise noted. The following are
faceo violations.
» A player may not pick up and carry the ball on the back of his stick. It
is still legal to clamp the ball with the back of the stick, but it must be
moved, raked, or directed within one step.
» A player may not trap the ball with his crosse longer than necessary
for him to control the ball and pick it up with one continuous motion.
A player may not withhold the ball from play in any other manner.
» A player may not kick, step on, or place any other body part to his
crosse on the crosse of the opponent. It is illegal for a faceo player
to use his crosse to hold or pin down the opponent’s crosse.
» A player may not use his hand or fingers to play the ball. This shall
be enforced immediately as an unsportsmanlike conduct penalty.
Inadvertent touching of the ball when the hand is grasping the stick
should not be called as an unsportsmanlike conduct foul.
» A player may not grab an opponents crosse with the open hand or
fingers. This shall be enforced immediately as an unsportsmanlike
conduct penalty.
4.4  POSITIONING OF OTHER PLAYERS BEFORE A FACEOFF
When a team has all of its players on the field, it shall confine its
goalkeeper and three other players behind the defensive-area line. Three
players must also be behind the defensive-area line in their oensive half
of the field area, and one player in each of the wing areas.
When the whistle sounds to start play, the players in the wing areas
are released but must avoid body checking the faceo players battling,
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while down in a defenseless position, for control of the ball in the initial
faceo spot. All other players are confined to their areas until someone
gains possession of the ball, the ball goes out of bounds, the ball crosses
the defensive-area line, a whistle stops play for a time-serving foul, or
the whistle restarts play after a non-time-serving foul. When any of the
above events occur, the face- o has ended.
In all man-down faceo situations, there must be four players in the
defensive area and three players in the oensive area. When a team has
three players in the penalty area, a player may come out of his defensive
area to take the faceo but must remain onside.
Before the faceo has ended, the ball shall be re-faced in the following
instances:
» 1) If the ball goes out of bounds in the midfield area and the oicials
cannot determine the last player to touch the ball.
» 2) An inadvertent whistle occurred before the ball crosses the
restraining.
» 3) An injury occurs in the midfield area.
» 4) Simultaneous fouls of equal duration that occur while the ball is
loose.
» 5) The oicial calls timeout before a team gains possession.
» 6) The ball gets stuck in a uniform or equipment other than a crosse.
4.6  OUT OF BOUNDS AND BALL POSSESSION
Play stops immediately when a ball goes out of bounds or a player with
possession of the ball touches the ground out of bounds.
When a shot goes out of bounds, possession is awarded to the team of
the in-bounds player closest to the location of the ball when it went out.
A shot or deflected shot remains a shot until the ball comes to rest on the
field of play. When the ball goes out of bounds for any other reason other
than a shot, the team that last touched the ball loses possession. When
oicials are unable to determine who last touched a ball, then the team
entitled to alternate possession shall be given the next possession.
4.7  BALL CAUGHT IN CROSSE OR EQUIPMENT
If the ball becomes stuck in a player’s crosse, play shall stop immediately
with possession of the ball awarded to the opposing team.
If the ball becomes stuck in a player’s equipment, the oicial shall stop
play immediately and award the ball using the alternate possession rule.
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Note: Neither situation above applies to a designated goalkeeper if he is
within his goal-crease. In this case, a defensive player shall be awarded the
ball laterally outside the goal area.
4.8  GOAL SCORED
It is a goal when a loose ball passes from the front entirely over the goal
line. A goal will be allowed if the shot is released before the end of a
period.
4.9  GOAL NOT SCORED
A goal is not scored under the following circumstances:
» A shot released AFTER the end of a period.
» A shot released BEFORE the end of the period but one of the
following incidents occurs after the end of the period;
» The ball makes contact with any member of the attacking team
or his equipment;
» The ball is touched by any player of either team other than
the defending goalkeeper after hitting the goalkeeper or his
equipment, goal posts, or crossbar
» A player from the attacking team commits a foul.
» The goal scorer crosse is found to be illegal before the restart of play.
» After one of the oicials has sounded the whistle for any reason.
» An attacking player, in possession of the ball and outside the crease,
dives or jumps (becomes airborne of his own volition), prior to,
during, or after the release of the shot and lands in the crease. An
attacking player may legally score a goal and touch the crease area,
provided the ball enters the goal before the contact with the crease,
and his feet are grounded before, during, and after a shot.
4.13  ADVANCING THE BALL OVER THE MIDLINE
Upon gaining possession of the ball inside the defensive half of the field,
a team shall advance the ball beyond the center line within 20 seconds,
or there will be an immediate turnover. Once started, the 20-second
count will continue until:
» The opposing team gains possession.
» A clearing team player in possession of the ball steps on or over the
centerline.
» A loose ball breaks the plane of the centerline.
» The oicial sounds the whistle to stop play for any reason.
» A play-on. In which case, the 20-second count starts over.
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4.14 ADVANCING THE BALL INTO THE GOAL AREA
Once the ball is in possession in a team’s oensive half of the field, a
team shall advance the ball into the goal area within 10 seconds, or there
will be an immediate turnover.
4.14.1  OVER AND BACK
Once the ball has been successfully advanced into the goal area, over
and back rules are applicable. If at that point the oensive team carries,
passes, propels the ball, or is legally checked into their defensive half
of the field, there will be an immediate turnover. Any time the oensive
team is last to touch the ball (except on a shot), it will be a play on or
immediate turnover.
If the ball does not touch the centerline or something over the centerline,
no infraction has occurred. A defensive player may reach over the center
line with his crosse and bat the ball to keep it in his teams oensive half.
If this occurs, there is no over-and-back violation. However, he may NOT
reach over the center line and bat the ball with his foot of any other part
of his body, excluding his gloved hand wrapped around his crosse. If he
does so, it shall be a turnover.
4.15  LEGAL BODY CHECKING
A player can only deliver a legal body check to an opponent while in
an upright position and with both hands on their crosse. The body
check can only contact below the neck area, above the waist, and to
the front or side of their opponent. A player can body check players in
possession of the ball or within three yards of a loose ball.
4.16  CHECKING WITH CROSSESTICK CHECKING
Stick checking an opponent’s crosse is only legal when a player has two
hands on their crosse. Only players in possession of the ball, within three
yards of a loose ball can be stick checked.
4.17  OFFENSIVE SCREENINGLEGAL PICKS
To be a legal pick, a player must be in an upright, stationary position,
and their arms and legs no further than the width of their shoulders.
They shall not lean into the path of an opponent, extend hips into the
opponents path, even though the feet are stationary. A players stick
must also be located within his shoulder plane and may not impede the
normal movement of his opponent.
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4.18  GOALCREASE PRIVILEGES
A properly equipped goalkeeper has the following privileges and
protections within the goal-crease, so long as he maintains continuous
contact using at least one foot with the interior of the goal crease.
1. A goalkeeper may stop the ball in any manner with his crosse or
body while in the crease area. He may block or bat the ball away
with his hand, but he may not catch the ball with his hand.
2. No opposing player may make contact with the goalkeeper or the
portion of his crosse that is within the goal crease area, regardless
of whether the goalkeeper has the ball in possession.
3. When the goalkeeper is in the crease, any portion of the
goalkeepers crosse extended outside the crease, is subject to
being stick checked, except when the ball is in his crosse.
4. A goalkeeper or any player on the goalkeepers team may receive
a pass while in the crease. While in possession of the ball, no
opposing player shall make contact with the goalkeeper or
his crosse. Other players do not have the same protections as
goalkeepers. Opposing players can check non-goalkeepers when
they have the ball and are located in the crease.
4.19  GOALCREASE PROHIBITIONS
The movement of players into and out of the goal-crease area is
restricted.
1. No oensive player may enter the crease at any time. Oensive
players can reach their stick into the crease to collect a loose ball
but must not make contact with the goalkeeper or the goalkeepers
crosse.
2. A goalkeeper or a defender may not exceed four seconds with
possession of the ball in their crease.
3. No defensive player, other than a properly equipped goalkeeper,
can enter their crease with the perceived intent on blocking a shot
or acting as a goalkeeper. Defensive players are allowed to be in
or pass through the crease to but never to block a shot. Oicials
will stop play as soon as they notice the situation except if a ball is
already in flight on a shot. If a shot is in flight, it shall be allowed to
come to its natural conclusion before stopping play. A violation will
result in a technical foul for a conduct foul when a defensive player
that violates this rule. A subsequent violation is a personal foul that
results in an unsportsmanlike conduct penalty.
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4.21  SUBSTITUTION PROCEDURES
Substitution may take place without the necessity of waiting for
suspension of play by an oicial. Players may enter the field of play from
the substitution area under the following conditions:
a. The player must be properly equipped.
b. He may not enter the substitution area until his substitution is
imminent.
c. The player leaving the field of play must exit via the substitution area.
d. The substitute must wait until the player they are substituting for is
o the field of play, and the player entering the game may not delay
his entry on to the field.
e. A player exiting the field has the right of way over any substitute
entering the field of play.
f. Substitutions may take place when play is suspended.
4.22  RESTARTS
For all restarts, the game shall resume as quickly as possible and nearest
to the spot of the ball when play stopped. All players shall be 5 yards or
more away from the player in possession of the ball. The player awarded
the ball may start play immediately on the oicial’s whistle.
1) Play can restart when a defensive player is less than 5 yards from the
player in possession of the ball. If the defensive player:
a. allows the player in possession of the ball a direct path to the goal,
and
b. does not defend the player in possession of the ball until the
defending player reaches a distance of 5 yards from the ball carrier.
Penalty: Delay of game technical foul.
2) Play may not restart when an oensive player is less than 5 yards from
the player in possession of the ball.
3) The goalkeeper shall be given a maximum of 5 seconds to re-enter the
crease on any restart.
If there is a violation in the goal area and the oense is to receive the ball,
then the ball will be awarded laterally outside the goal area.
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4.23  CHANGE OF GOAL
Teams will change goals between quarters.
4.24  OFFICIAL’S TIMEOUTS
An oicial may suspend play at his discretion. If a player loses any
mandatory personal equipment when in a scrimmage area, is in
possession of the ball, or a player is apparently injured, play shall be
suspended immediately. If a player not in possession of the ball legally
loses mandatory equipment and no other players are in the immediate
vicinity, then the play may continue. Play shall also be immediately
suspended if the goalkeepers crosse or any other mandatory equipment
becomes broken or malfunctions.
4.25  TEAM TIMEOUTS
Each team is entitled to two timeouts per half and one per overtime
period. Each timeout may not exceed 2 minutes and may be called either
» When the ball is dead, either a head coach or a player on the field
may call a timeout.
» During live play, team timeouts may be called from anywhere on the
field only by a member of a team in possession or by that team’s
head coach.
4.27  ILLEGAL EQUIPMENT  REQUEST FOR OFFICIAL
INSPECTION
Any player is subject to having his equipment inspected by an oicial
upon request by the opposing team’s head coach or by an oicial
conducting a random inspection. Once the game has commenced,
the head coach may request the inspection of an opposing players
equipment. Oicials will conduct a full equipment inspection as part of
any stick check. All requests must take place during a dead-ball situation
and must refer to a specific player on the opposing team, even if the
player is not on the field.
At the end of regulation if a goal is scored that:
9. Ties the game, an equipment inspection is permitted because a tied
game is not completed.
10. Breaks the tie, an equipment inspection is not permitted, and the
game is considered over.
11. Neither, an equipment inspection is not permitted, and the game is
considered over.
When a goal is scored during overtime, no equipment inspections are
allowed, and the game is considered over.
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4.30  ALTERNATE POSSESSION
When the oicials cannot determine which team should get the ball,
possession shall alternate. When play stops while the ball is loose
and neither team is entitled to possession, possession shall alternate.
Alternate possession remains unchanged to start overtime. The referee
shall keep track of the alternating possession.
4.31  GET IT INKEEP IT IN
During stalling situations and during the last two minutes remaining in
a game for the team that is ahead by four goals or fewer, oicials will
administer the “get it in” and “keep it in” commands.
» Get it in – This warning occurs when the ball is outside the goal area.
Oicial signal and verbally announces, “get it in.” The team must
advance the ball into the goal area within 10 seconds and keep it in
the goal area.
» Keep it in – This warning occurs when the ball is inside the goal area.
Oicial signal and verbally announces, “keep it in.” The team must
keep the ball in the goal area.
RULE 5:
PERSONAL AND EJECTION FOULS
5.1 PERSONAL FOULS
are those of a serious nature. They include either safety or
sportsmanship violations.
PENALTY: The penalty for a personal foul shall be suspension from
the game of the oending player for 1, 2, or 3 minutes, depending
on the oicial’s judgment of the severity and perceived intent of
the personal foul. The ball shall be given to the team fouled.
5.2 CROSSCHECK
5.3 ILLEGAL BODY CHECK AND CHECKS INVOLVING THE
HEADNECK
PENALTY: The penalty for a personal foul 5.3 Illegal Body Checks
to a Defenseless Player and 5.4 Checks involving the Head/Neck
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shall be a minimum of 2 to 3 minute nonreleasable foul, at the
oicial’s discretion.
5.4 TARGETING
PENALTY: The penalty for 5.5 TARGETING is an automatic
3-minute nonreleasable foul with an ejection.
5.5 ILLEGAL CROSSE
5.6 USE OF ILLEGAL EQUIPMENT
5.7 SLASHING
5.8 TRIPPING
5.9 UNNECESSARY ROUGHNESS
5.10 UNSPORTSMANLIKE CONDUCT
5.11 FOULING OUT
5.12 EJECTION
5.13 MISCONDUCT
*The definition for each foul is listed in Appendix I.
RULE 6:
TECHNICAL FOULS
6.1 TECHNICAL FOULS
are those of a less serious nature and involve players being illegally
disadvantaged or gaining an unfair advantage over another player.
PENALTY:
1. Loss of Possession - If there is a loose ball or if the team
in possession commits the foul, the oended team will get
possession of the ball.
2. Time Serving Penalty - If a team had possession of the ball, the
oending player shall sit in the penalty area for 30 seconds or until
a goal is scored by their opponent.
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EXCEPTIONS:
1. A loose-ball technical foul by Team B, followed by a personal foul
by Team A during the play-on, will result in both players serving
penalty time.
2. During a slow whistle, a loose-ball technical foul committed by
the defensive team shall result in a time-serving penalties for all
players involved.
6.2 CREASE VIOLATIONSGOALKEEPER INTERFERENCE
6.3 HOLDING
6.4 ILLEGAL OFFENSIVE SCREENING
6.5 ILLEGAL PROCEDURE
6.6 CONDUCT FOUL
6.7 INTERFERENCE
6.8 OFFSIDE
6.9 PUSHING
6.10 STALLING
6.11 WARDING OFF
6.12 WITHHOLDING BALL FROM PLAY
*The definition for each foul is listed in Appendix I.
RULE 7:
PENALTY ENFORCEMENT
7.1  PROCEDURE
A player who has committed a violation of the rules and must serve
penalty time shall:
» Leave the field of play at once.
» Report immediately to the penalty area and remain there until
informed by the timekeeper that he may re-enter the game. When
re-entering the game, the player must enter the field of play through
the substitution area.
» If penalty time expires during a faceo, the player may exit the
penalty area only after the oicial has signaled possession or the ball
exits the midfield scrimmage area.
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7.2  PENALTY TIME
The penalty clock will stop and start following a goal and when play is
out-of-bounds restarting on the subsequent whistle. The following rules
shall apply in determining the beginning and end of penalty time:
» Penalty time begins at such time as play resumes after the calling of
the penalty.
» Penalty time ends when the time of the penalty has expired. If
the team scores a goal against the team serving penalty time, all
releasable penalties will end for that team. However, all nonreleasable
penalties remain in place until the individual serves the full penalty
time.
» In situations when multiple fouls occur a maximum of three players
from the same team can be in the penalty area, serving penalties at a
given time. During these instances the following principles shall apply
to administering the penalties:
» Any player(s) already in the penalty area will remain there until
their penalty is released.
» If the sequence of fouls can be determined, the fouls will be
administered and served in the order in which they occur,
and non-releasable penalties will be served before releasable
penalties.
» If the sequence of fouls cannot be determined, the fouls with
the most penalty time shall be served first, and non-releasable
penalties will be served before releasable penalties.
7.5  DEADBALL FOULS
Dead-ball fouls are enforced in the sequence in which they occur. Fouls
occurring at the same time during a dead ball (when sequence cannot
be determined) shall be considered simultaneous.
Any dead ball personal foul listed below, which occurs after a team
scores a goal or between periods, will result in the oended team
receiving possession at midfield.
» 1. Unnecessary Roughness
» 2. Unsportsmanlike Conduct
» 3. Slashing
» 4. Illegal Body Check
» 5. Illegal Crosse
» 6. Cross-Check
» 7. Conduct Foul
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In the event where multiple dead-ball personal fouls are committed,
resulting in an equal amount of penalty time assessed against each team
during the same dead-ball scenario, a faceo will resume play.
In the event where multiple dead-ball personal fouls are resulting in an
uneven amount of penalty time, the team with less total penalty time will
receive possession at midfield.
7.6  SIMULTANEOUS FOULS
Simultaneous fouls are fouls called on two players of opposing teams
during a live ball or a dead ball when sequence cannot be determined.
During live play, when a loose-ball technical foul occurs by Team B,
followed by a personal foul by Team A during the play-on, it will result
in both players serving penalty time. During live play and slow whistle
situation, a loose-ball technical foul committed by the defensive team
shall result in time-serving penalties for all players involved.
Penalty Time
» If all penalties are technical fouls, no penalty for either team.
» If the team in possession of the ball, or entitled to possession,
commits only technical fouls, then no penalty time will be served
by that team. If the team in possession of the ball, or entitled to
possession, commits a personal foul, all players involved will serve
penalty time.
» The longest common penalty time is nonreleasable for all players
serving penalty time for simultaneous fouls. Players with no
nonreleasable time remaining are released any time the opposing
team scores a goal.
Awarding of the Ball
» When penalty time occurs, the team that incurs less total penalty
time gets possession of the ball.
» When penalty time is equal or fouls cancel out
» The team that has possession or is entitled possession at the
time of the flag or whistle shall retain possession.
» If neither team has possession at the time of the flag or whistle,
possession is awarded using alternate possession rules.
However, if a faceo is pending after this situation, a faceo will
be held.
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7.8  SLOWWHISTLE TECHNIQUE
If a defending player commits a foul against an attacking player and an
attacking player has possession of the ball, the oicial must drop a flag,
verbally signal “flag down” and withhold his whistle until:
a. The ball hits the ground (not on a shot), the slow whistle is
terminated.
b. The attacking team scores a goal.
c. The ball goes out of bounds.
d. A player on the defending team gains possession of the ball.
e. The attacking team commits a foul.
f. An injury occurs to any player and is deemed by the oicial to be
severe enough for an immediate whistle.
g. A player in the scrimmage area loses any required equipment or is
injured.
h. The period ends.
i. A second defensive foul is committed unless a scoring play is in
progress*.
j. The attacking team requests a timeout.
k. A shot hits the goalkeeper, goal posts, or crossbar, and a rebound
touch any player of either team other than the defending goalkeeper
or an oicial.
Note: In progress - Oicials allow play to continue because a scoring play is
in progress, provided Team A
(1) has the ball in the oensive half of the field
(2) continuously advances towards the ball towards the goal
(3) does not bring the ball below goal line extended once the ball is above
goal line extended
(4) has not taken a shot
(5) does not allow the ball to hit the ground, except on a shot
(6) a situation has not occurred that would stop a Slow-Whistle Technique
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7.10 PLAY ON TECHNIQUE
If a player commits a loose-ball, line violation, goalkeeper interference,
or crease violation and the oended team may be disadvantaged by
the immediate suspension of play, the oicial shall visually and verbally
signal “play-on” and withhold the whistle until the situation of the
advantage gained or lost has been completed.
The play-on shall have elapsed and the oicial shall cease to signal
when:
» In the case of a loose-ball technical-foul situation, the oended team
gains possession.
» In the case of a crease violation in which the goalkeeper has
possession, the oended team maintains possession of the ball and
continues to play on.
» When the oended team commits a violation or penalty.
If the oended team gains possession of the ball, the whistle is not
blown and play continues with no penalty given. If the oended player
fails to gain possession of the ball, then the whistle is blown and the ball
is awarded to the team fouled, at the spot the ball was when play was
suspended.
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APPENDIX I
LACROSSE TERMINOLOGY
AIRBORNE PLAYER: A player in midair, when playing a ball, is
considered to be where he last was in contact with the field.
ASSIST: One player passes the ball to a teammate, and it leads directly
to a goal without the scorer having to dodge a defender.
BODY CHECK: Overt or obvious body contact made to an opponent.
CREASE VIOLATIONS/GOALKEEPER INTERFERENCE: When the
defensive team has possession of the ball, penalties of the rules involving
the crease are as follows (rather than under the general rules for
technical fouls):
a. If there is no flag down, any crease violation or interference with
the goalkeeper of a technical nature while the ball is in possession of
the defensive team outside of the crease shall result in a slow-whistle,
flag-down situation
b. If there is no flag down, any crease violation or interference with the
goalkeeper while he and the ball are in the crease, whether or not he
has possession of the ball, shall be a play-on. If the goalkeeper has
possession and fails to run the ball out of the crease or successfully
complete an outlet pass, the ball is awarded to his team in its oensive
side of the field at the center. If the ball is loose in the crease and the
goalkeeper gains possession, the play-on is over
c. If there is a flag down on a team that commits a crease violation
or goalkeeper interference, it shall be an immediate whistle for the
second foul whether there is possession or not and regardless of ball
location. Both the initial foul and the crease violation or goalkeeper
interference shall be time serving.
CENTERLINE/MIDLINE: The line across the center of the field of play.
CHECKS INVOLVING THE HEAD/NECK:
1. A player shall not initiate contact with an opponents head or neck
with a cross-check or any part of his body (head, elbow, shoulder,
etc.). Any follow-through from these actions that contacts the head or
neck shall also be considered a violation of this rule.
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2. A player shall not initiate an excessive, violent, or uncontrolled slash
to the head/neck.
3. A player, including an oensive player in possession of the ball, shall
not block an opponent with the head or initiate contact with the head
(known as spearing).
CLEAR: Transitioning the ball from the defensive half to the goal area.
CONDUCT FOUL:
» A coach shall not enter the field of play without the permission
of an oicial, except to attend to an injured player, to warm up a
goalkeeper, or during halftime.
» During play, the coaches’ area is restricted to coaches. All other
personnel shall stay outside the coaches’ area.
» A player, coach, athletic trainer, or other people oicially connected
with a team shall not:
» Use artificial audio enhancement aids (e.g., electronic devices,
megaphones) in communicating with players on the field.
» Object, argue or gesturing reguarding a decision by an oicial.
» Commit any act considered misconduct by an oicial.
CREASE: The circle around the goal with a radius of 9 feet into which
only defensive players and their goalkeeper may enter.
CROSS-CHECK: Checking an opponent with that part of the handle of
the crosse that is between the player’s hands, either by thrusting away
from the body or by holding it extended from the body and running
forcibly into an opponent.
DEFENSIVE AREA: An area at both ends of a lacrosse field the is below
the restraining lines and above the end line.
DODGE: A move by the ball carrier to advance past a defender.
EJECTION: A player, coach, or anyone oicially connected with the team
shall be ejected for:
a. Deliberately striking or attempting to hit anyone or leaving the
bench area during an altercation
b. Second nonreleasable, unsportsmanlike foul.
c. Any action deemed by the oicials to be flagrant misconduct.
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EXTRA MAN OPPORTUNITY (EMO): Results from an opponents time-
serving penalty. Also known as “man-up.
FACEOFF: This technique is used to put the ball in play at the start of
the game, each quarter, half, or after a goal is scored.
FOULING OUT: Any player who accumulates three personal fouls or 5
minutes in personal foul penalty time fouls out of the game. A substitute
for that player may enter the contest when the disqualified player would
have been permitted to re-enter had he not fouled out.
GOAL LINE EXTENDED (GLE): An imaginary line that extends beyond
the goal line and continues to the sidelines.
HOLDING (Illegal): A player shall not impede the movement of an
opponent or his crosse under the following conditions:
a. Use the portion of the handle that is between his hands to hold an
opponent when his hands are more than shoulder-width apart
b. Step on the crosse of an opponent.
c. Hold an opponent with his crosse.
d. Hold or pin an opponents crosse against the body of the opponent
with his crosse.
e. Hold an opponent with his free hand that is o the crosse.
f. Hold the crosse of the opponent using any part of his body.
g. Use his crosse to hold or pin an opponents crosse to the ground.
HOLDING (Legal): Holding is legal under the following conditions:
» An opponent with possession of the ball or within 3 yards of a loose
ball may be held from the front or side.
» An opponent in possession of the ball may be played with a hold
check from the rear if the hold exerts no more than equal pressure.
For (a) and (b), a hold check shall be done with either closed hand,
shoulder or forearm; and both hands shall be on the crosse.
» A player may hold the crosse of an opponent with his crosse when
that opponent has possession of the ball
» A player within 3 yards of a loose ball may hold the crosse of his
opponent with his own crosse.
» Use the portion of the handle that is between his hands, which are
no more than shoulder-width apart, to hold an opponent on the torso
with no more than equal pressure and no thrusting motion.
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ILLEGAL BODY CHECK:
1. Body checking of an opponent not in possession of the ball or within
three yards of a loose ball
2. Body checking of an opponent from the rear, at or below the waist, or
above the shoulders
3. Body checking of an opponent who has any part of his body other
than his feet on the ground.
4. Body checking that targets a player in a vulnerable position, this
includes but is not limited to:
» (A) Body checking a player from his “blind side”;
» (B) Body checking a player who has his head down in an
attempt to play a loose ball; and
» (C) Body checking a player whose head is turned away to
receive a pass, even if that player turns toward the contact
immediately before the body check.
(Note: If a player who is about to be body-checked turns his back, jumps
or moves in such a manner to make what started out to be a legal check
appear illegal, no foul is committed by the player applying the body-check)
ILLEGAL CROSSE: A player may not use a crosse that does not conform
to the required specifications detailed in Appendix V. All stick infractions,
regardless of the reason for illegality, may be corrected, and the crosse
can be used later in the game.
Penalty: A crosse found illegal will carry a 2-minute nonreleasable foul.
Exception: Sticks with illegal hanging string length or missing end caps are
correctable without penalty. If used in the game after being warned, it shall
be considered an illegal crosse.
Note: The Illegal crosse rule is enforceable only at the 14U and 12U levels. At
10U and below, the crosse shall be removed from the game until corrected
without penalty.
ILLEGAL OFFENSIVE SCREENING: No oensive player shall move into
and make contact with a defensive player with the purpose of blocking a
defensive player from the man he is playing, nor shall the oensive player
hold his crosse rigid or extend his crosse rigid to impede the normal
movements of the defensive man. If contact is made between oensive
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and defensive players as a result of the oensive players setting a
screen, the oensive player shall be stationary before the contact occurs,
with his feet no wider than shoulder-width apart.
ILLEGAL PROCEDURE: Any action on the part of players or substitutes
that do not conform with the rules of lacrosse. These fouls are technical
fouls, and the following are examples of illegal procedure:.
The following are examples of illegal procedure:
» Touching the ball – A player shall not touch the ball with his hands
while it is in play. Inadvertent touching of the ball when the hand is
grasping the stick is not a violation of this rule.
» Illegal actions with crosse – A player shall not:
» Throw his crosse other than at a ball, other players, or game
personnel, which are all unsportsmanlike conduct fouls.
» Take part in the play of the game in any manner without his
crosse when:
» (a) If a player loses his crosse in any legitimate way, so that
repossession of the crosse would cause him to violate a
rule, oicials will use a slow whistle.
» (b) If an oensive players crosse is in the crease and
interferes with the goalkeepers play of an attempted shot
at the goal, play shall suspend immediately.
» Intentionally kick an opponent’s crosse.
» Exchange his crosse with that of a teammate during live play
while the ball is in either crosse.
» Avoidable lateness of team
» Entering the game from the penalty area before authorized to do so
by the timekeeper under one of the following scenarios:
» The opponent of the player entering the game has possession
of the ball. In this case, the player shall be returned to the
penalty area to serve his unexpired time, plus an additional 30
seconds.
» The opponent of the player entering the game has possession
of the ball and scores a goal. In this case, the unexpired penalty
releases, and the player will not serve any additional penalties
for the violation.
» The ball is loose, or the team of the player the released early
has possession of the ball. In both of these cases, the oicials
will award the ball to the opposing team, and the player guilty of
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entering the game too early serves his unexpired penalty time.
» Delaying the Game – The delay of the start or restart of the
game, the penalty shall apply to the in-home. Delaying the
game shall be the consuming more than 20 seconds.
» Participation in the play of the game by a player out of bounds.
Any player not in their specified restraining area at the time the
whistle is blown to start play at the time of a faceo.
» h. Failure to remain 5 yards from a player awarded the ball for a
restart.
» Any violation of the rules for substituting players.Any violation
of the rules relating to the goal-crease area.
» Any violation of the rules for time-outs.
» Having more than the maximum allowable number of players
in the game at any time, including a player or players in the
penalty area.
» Violation of the rules on positioning for a faceo.
» If a head coach makes two or more requests for an equipment
inspection in which no violations occurs. In this case, that team
must take a time-out. If no time-outs remain for that half or
overtime period, it will be a technical foul.
» Having more than the maximum allowable number of long
crosses in the game.
» Failure of the player that lost possession of the ball to place the
ball directly on the field or hand it to the nearest oicial during a
change of possession
» Failure to advance the ball beyond the center line into the goal
area within 10 seconds as required, or upon gaining possession
of the ball inside the defensive half of the field, to advance the
ball beyond the center line within 20 seconds.
» Failure to provide a scorebook, timing device, table, and working horn.
» Failure to have a center line that runs the entire width of the
field.
» Failure to have a properly equipped designated goalkeeper on
the field of play.
» When no player from the team awarded possession picks up
the ball and moves to the position of the restart within five
seconds after the oicials are ready to restart play.
» Taking a “dive” or “flopping” to deceive the oicial and draw a
penalty.
» Failure to wear a mouthpiece (unless it comes out during play).
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INTERFERENCE: A player shall not interfere in any manner with the free
movement of an opponent, except when that opponent has possession
of the ball, or both players are within 3 yards of a loose ball.
LOOSE BALL: When a team or player does not have possession of the
ball. A ball in the air or on a pass or a shot is a loose ball at all times,
including after the horn sounds to end a period.
MAN DOWN: A team that has fewer players on the field due to one or
more penalties.
MISCONDUCT: At the discretion of oicials, a five-minute misconduct
penalty may be appended to a technical or personal foul on a player. A
substitute is permitted for the player serving a misconduct penalty when
that players penalty time other than the misconduct penalty is released.
A player serving a misconduct penalty shall remain in the table area
for the full duration of the misconduct penalty time, regardless of the
number of goals scored.
a. Misconduct penalty time begins when the players penalty time other
than the misconduct penalty is released.
b. Misconduct penalty time does not count toward the five minutes of
personal foul time for the purposes of fouling out.
c. Misconduct penalties do not count as unsportsmanlike conduct
penalties for the purposes of ejection.
d. As is the case with all time-serving penalties, any misconduct penalty
remaining at the end of a period shall carry over into subsequent
periods.
OFFSIDE:
(1) For 10v10 play, a team is oside when a team, including players in the
penalty area, has more than six players in its oensive half of the field or
more than seven players in its defensive half of the field.
(2) For 7v7 play, a team is oside when a team, including players in the
penalty area, has more than four players in its oensive half of the field
or more than five players in its defensive half of the field.
ON-THE-FLY SUBSTITUTION: A substitution made during live action.
PICK/SCREEN: An oensive maneuver in which a stationary and motionless
player attempts to block the path of a defender guarding another player.
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POCKET: The strung part of the head of the stick which holds the ball.
POSSESSION: A team or player has possession of the ball when they
can perform any of the normal functions of controlling the ball (carry,
cradle, pass, or shoot).
PUSHING(Illegal): A player shall not thrust or shove an opponent from
the rear.
PUSHING(Legal): A push is exerting pressure after contact is made and
is not a violent blow. Pushing is permitted from the front or side when an
opponent has possession of the ball or is within 3 yards of a loose ball. In
this case, pushing is made with either closed hand, shoulder, or forearm,
and both hands shall be on the crosse.
RESTART: Whenever a player has been awarded the ball for any reason,
all players must be at least 5 yards away from him before play resumes.
RIDE: The defending team will try to prevent their opponent from
clearing the ball, thereby creating a turnover.
SCRIMMAGE AREA: At least two opposing players within 5 yards of
either a loose ball or a ball in possession.
SHAFT: The stick’s handle. The shaft, may be made of aluminum, wood,
or composite material and is connected to the stick head.
SHOT: A ball propelled toward the goal cage by any player with the
intent of scoring a goal. A shot by an attacker is only valid when the
release point of the ball is parallel to or above goal line extended.
Additionally, the ball can be either thrown from a crosse, kicked, or
otherwise physically directed (but not with the hand). A shot or deflected
shot will remain a shot until the ball comes to rest on the field of play,
a player gains possession, and the ball goes out of bounds or a player
causes the ball to go out of bounds.
SLASHING:
» Swinging a crosse at an opponents crosse or body with deliberate
viciousness or reckless abandon, regardless of whether contact
occurs.
» Striking an opponent in an attempt to dislodge the ball from his
crosse, unless the player in possession, in an attempt to protect his
crosse, uses some part of his body other than his head or neck to
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ward o the thrust of the defensive player’s crosse and, as a result,
the defensive player’s crosse strikes some part of the attacking
player’s body other than his head or neck.
NOTE: Contact of any degree made to an opponent head while actively
making a stick check is a slashing penalty.
» Striking an opponent in any part of the body with the crosse
(including its end cap), except when done by a player in the act of
passing, shooting, or attempting to scoop the ball. In all situations,
the player’s gloved hand shall be considered part of the crosse,
except when in contact with the ground.
» One-handed checks shall be considered a slash, whether or not it
makes contact with the opposing player. If the defensive players
hand comes o his stick in his legitimate follow-through motion after,
or during his recovery from, a controlled poke check, this need not be
considered a slash solely because his hand came o the stick.
STALLING:
(1) It shall be the responsibility of the team in possession to attack
the goal. A team in possession of the ball and its oensive half of the
field may be warned to “get it in/keep it in” if, in the judgment of the
oicials, they are not attacking the goal. After oicials give a team the
stalling warning, a stalling foul will occur if the ball leaves the goal
area in any manner other than a shot on goal or last touched by the
defensive team. The stalling warning remains in eect until:
» (A) The team in possession scores a goal.
» (B) A shot hits the goal pipes, the goalkeeper, or his equipment.
» (C) The defensive team gains possession of the ball
» (D) The period ends resulting in a faceo.
STICK CHECK: Using stick-to-stick contact to try to dislodge the ball.
TAKE-OUT CHECK: An excessive body check in which the player lowers
his head or shoulder with the force and intent to put the other player on
the ground.
TARGETING: Intentionally taking aim at the head/neck of an opponent
for the purpose of making violent contact. This could include a check
with the crown of the helmet (spearing) that targets the head or neck of
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an opponent. Additionally, a player shall not intentionally take aim at a
player in a defenseless position.
PENALTY: Three minutes, nonreleasable penalty and ejection from
the game.
TRIPPING: Tripping is obstructing an opponent at or below the waist
with the crosse, hands, arms, feet, or legs, by any positive primary action
if the obstructing player is on his feet. When a player legally checks
the crosse of an opponent, and it causes the opponent to trip over his
crosse, no foul has been committed. Similarly, if an opponent falls over a
player’s crosse when that player is attempting to scoop a loose ball, no
foul has been committed.
UNNECESSARY ROUGHNESS:
1. An excessively violent infraction of the rules against holding and
pushing.
2. Deliberate and excessively violent contact made by a defensive
player against an oensive player who has established a screening
position.
3. Any avoidable act on the part of a player that is deliberate and
excessively violent, whether it be with the body or crosse. This may
include a legal body check.
4. A check with the gloved hand or hands delivered using a punching
blow.
5. A take-out check.
PENALTY: Penalty for unnecessary roughness fouls are a One, Two,
or Three-minute nonreleasable foul, at the oicial’s discretion. An
excessively violent violation of this rule may result in an ejection.
UNSPORTSMANLIKE CONDUCT (Releasable):
» Repeatedly commit the same technical foul.
» As a player, deliberately fail to return immediately to the field after
leaving the field of play while legally in the game.
» As a substitute, intentionally fail to comply with the rules for entering
the field of play.
» A second violation for a team that has a defensive player, other than
a properly equipped goalkeeper, that enters his crease with the
perceived intent on blocking a shot or acting as a goalkeeper.
» A coach who is on the field and obstructs play.
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UNSPORTSMANLIKE CONDUCT (Nonreleasable): No player,
substitute, nonplaying member of a squad, coach or spectator shall:
» Arguing with an oicial regarding a call they made or attempting to
influence the decision of an oicial.
» Use threatening, profane, or obscene language or gestures at any
time during the game.
» Bait or call undue attention to oneself, or any other act considered
unsportsmanlike by the oicials.
» Deliberately use his hand or fingers to play the ball or grab an
opponents crosse with the open hand or fingers on a faceo.
» Throwing a crosse at the ball, at a player, or other game personnel.
USE OF ILLEGAL EQUIPMENT: A player may not use equipment that
does not conform to specifications or altered in a way that compromises
their protective features. The use of illegal equipment or failure to properly
wear mandatory equipment will is a nonreleasable foul.
WARDING OFF: A player with possession of the ball may not use their
free hand or arm to hold, push, or control the direction of an opponent’s
crosse or the body of an opponent applying a check. They can protect
their crosse with a stationary hand, arm, or another part of his body
when their opponent makes a play to check his crosse. A player in
possession of the ball with both hands on his crosse shall not use his
hand or arm to push the body of the player applying the check.
WITHHOLDING BALL FROM PLAY: Players shall not lie on the ball, trap
it with their crosse longer than is necessary to control the ball and pick it
up in one continuous motion, or withhold the ball from play in any other
manner.
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GOALKEEPER TERMINOLOGY
CHECK: Telling defenders that a pass is being made to an area for a
potential shot, the defender must be ready to clamp down on, or “check,
the oensive player’s stick.
DRIVE/PUSH: Telling defenders, the oensive player is coming too close
to the goal, and he needs to push him away from the goal.
MATCH-UP/NUMBER-UP: Telling each defender to find his man and
call out his number.
SHOT/FIRE: Telling the defense that one of them needs to leave their
position immediately and slide to assist the “hot” defender and thus
double-team the attacker.
SLIDE: Telling the defense that one of them need to leave their posItion
immediately and slide to assist the “hot” defender and thus double-team
the attacker
BREAK/CLEAR: Telling the defense, a save was made, and the
goalkeeper is looking for players to move up the field so he can pass the
ball to from the crease.
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APPENDIX II
OFFICIALS SIGNALS
BALL HAS
ENTERED
ATTACK AREA
FACEOFF
TIMEOUT
BALL IN
POSSESSION
FAILURE TO
ADVANCE BALL
SCORE
DISREGARD
FLAG
LOOSE BALL
NO SCORE
PROCEDURAL CALLS
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ALTERNATE
POSSESSION
NONRELEAS
ABLE PENALTY
STALL WARNING
OUT OF BOUNDS
PLAY ON OR
DEAD BALL
STALL WARNING
OFF
SIMULTANEOUS
FOULS
REENTRY OF THE
CREASE
TIPPED
DEFLECTION
PROCEDURAL CALLS
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INADVERTANT
WHISTLE
PERSONAL FOUL
ILLEGAL BODY
CHECK
FREE CLEAR
DEEP POCKET
ILLEGAL
EQUIPMENT
RESET
EJECTION FOUL
CROSS
CHECKING
PROCEDURAL CALLS
PERSONAL FOULS
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SLASHING
CONDUCT FOUL
TRIPPING
CREASE
VIOLATION
UNSPORTS
MANLIKE
CONDUCT
UNNECESSARY
ROUGHNESS
HOLDING
ILLEGAL GLOVES
PERSONAL FOULS
TECHNICAL FOULS
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ILLEGAL
OFFENSIVE
SCREENING
INTERFERENCE
STALLING OR
DELAY OF GAME
30 SECONDS
ILLEGAL
PROCEDURE
OFFSIDE
WARDING OFF
ILLEGAL TOUCHING
OF THE BALL
PUSHING
WITHHOLDNG BALL
FROM PLAY
TECHNICAL FOULS
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APPENDIX III
LIGHTNING POLICY
The purpose of these guidelines is to provide a default policy to those
responsible for making decisions concerning the suspension and
restarting of contests based on the presence of lightning. The preferred
sources from which to request such a policy for your facility would
include your state high school association and the nearest oice of the
National Weather Service.
PROACTIVE PLANNING
» Assign sta to monitor local weather conditions before and during
events.
» Develop an evacuation plan, including identification of
appropriate nearby shelters.
» Develop criteria for suspension and resumption of play:
» When thunder is heard, or a cloud-to-ground lightning bolt is
seen, the thunderstorm is close enough to strike your location
with lightning. Suspend play and take shelter immediately.
» Thirty-minute rule. Once play has been suspended, wait at least
30 minutes after the last thunder is heard or flash of lightning is
witnessed prior to resuming play.
» Any subsequent thunder or lightning after the beginning of the
30 minute count, reset the clock and another 30 minute count
should begin.
» Hold periodic reviews for appropriate personnel.
For more detailed information, refer to the “Position Statement: Lightning
Policy” on the USA Lacrosse web site at usalacrosse.com/safety/risk-
management-emergency-plans/position-statement-on-lightning-policy
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APPENDIX IV
CONCUSSIONS
CONCUSSION RECOGNITION TOOL 5
To help identify concussion in children, adolescents and adults
RECOGNIZE & REMOVE
Head impacts can be associated with serious and potentially fatal brain
injuries. The Concussion Recognition Tool 5 (CRT5) is to be used for the
identification of suspected concussion. It is not designed to diagnose
concussion.
STEP 1: RED FLAGS  CALL AN AMBULANCE
If there is concern after an injury including whether ANY of the following
signs are observed or complaints are reported then the player should be
safely and immediately removed from play/game/activity. If no licensed
healthcare professional is available, call an ambulance for urgent
medical assessment:
» Neck pain or tenderness
» Double vision
» Weakness or tingling/burning in arms or legs
» Severe or increasing headache
» Seizure or convulsion
» Loss of consciousness
» Deteriorating conscious state
» Vomiting
» Increasingly restless, agitated or combative
Remember:
» In all cases, the basic principles of first aid (danger, response, airway,
breathing, circulation) should be followed.
» Assessment for a spinal cord injury is critical.
» Do not attempt to move the player (other than required for airway
support) unless trained to so do.
» Do not remove a helmet or any other equipment unless trained to do
so safely.
If there are no Red Flags, identification of possible concussion should
proceed to the following steps:
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STEP 2: OBSERVABLE SIGNS
Visual clues that suggest possible concussion include:
» Lying motionless on the playing surface
» Slow to get up after a direct or indirect hit to the head
» Disorientation or confusion, or an inability to respond appropriately to
questions
» Blank or vacant look
» Balance, gait diiculties, motor incoordination, stumbling, slow
labored movements
» Facial injury after head trauma
STEP 3: SYMPTOMS
» Headache
» “Pressure in head”
» Balance problems
» Nausea or vomiting
» Drowsiness
» Dizziness
» Blurred vision
» Sensitivity to light
» Sensitivity to noise
» Fatigue or low energy
» “Don’t feel right
» More emotional
» More Irritable
» Sadness
» Nervous or anxious
» Neck Pain
» Diiculty concentrating
» Diiculty remembering
» Feeling slowed down
» Feeling like “in a fog“
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STEP 4: MEMORY ASSESSMENT
(in athletes older than 12 years of age)
Failure to answer any of these questions (modified appropriately for
lacrosse) correctly may suggest a concussion:
» What venue are we at today?
» Which half is it now?
» Who scored last in this game?”
» What team did you play last week/game?”
» “Did your team win the last game?”
Athletes with suspected concussion should:
» Not be left alone initially (at least for the first 1-2 hours)
» Not drink alcohol
» Not use recreational/prescription drugs
» Not be sent home by themselves. They need to be with a responsible
adult
» Not drive a motor vehicle until cleared to do so by a healthcare
professional
Any athlete with a suspected concussion should be immediately
removed from practice or play and should not return to activity until
assessed medically, even if the symptoms resolve.
©CONCUSSION IN SPORTS GROUP 2017
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APPENDIX V
CROSSE SPECIFICATIONS
LACROSSE HEAD SPECIFICATIONS
A
HEAD DIMENSIONS
All measurements must be
taken on the front face of
the crosse. It shall be a
minimum of 6 inches
between the insides of the
sidewalls at the widest
point and a minimum of 10
inches from the outside
edge of the crosse head
to the beginning of the
throat.
Note: Both Old NFHS and
current NFHS/NCAA stick
specifications are legal for
youth lacrosse.
B
SHOOTING STRINGS
Any laces or strings must be within
4 inches of the top of the crosse head
(this does not apply to goalkeepers).
C
STRINGS OUTSIDE
OF CROSSE
Any strings or leathers hanging o the
crosse must measure 2 inches or less.
D
CIRCUMFERENCE OF THE
CROSSE HANDLE
No more than 3.5 inches.
B
C
A
A
1
2
3
4
D
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POCKET CONSTUCTION AND POCKET DEPTH TESTING
The pocket of the crosse must be completely attached to the head and
the side walls, leaving no gaps large enough for a ball to pass through
it or become wedged. The pocket shall be deemed to have sagged too
deeply if the top surface of a lacrosse ball, when the ball is placed in the
crosse, is below the bottom edge of the sidewall (this does not apply to
goalkeepers).
E
CROSSE LENGTH
AGE
GROUP
MINIMUM  MAXIMUM LENGTH
SHORT POLE LONG POLE GOALKEEPER
6U
Should be no more than the distance from ground to
player waist. No minimum.
8U
37” - 42” N/A 37” - 54”
10U
37” - 42” 47” - 54” 37” - 54”
12U
40” - 42” 52” - 72” 40” - 72”
14U
40” - 42” 52” - 72” 40” - 72”
F
GOALKEEPER CROSSE HEAD DIMENSIONS
All measurements must be taken on the front face of the crosse. There
shall be one goalkeepers crosse 10 to 12 inches, inside width at its
widest point. The goalkeepers crosse shall have a maximum length of
16.5 inches measured from the outside edge of the lacrosse head to the
beginning of the throat. This crosse shall be used only by the required
designated goalkeeper.
E
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APPENDIX VI
ALTERNATE FIELD DIAGRAMS
10U SHORTENED FIELD
12U SHORTENED FIELD
COACHES
AREA
COACHES
AREA
SUB AREA
BENCHES BENCHES
80 yds.
40 yds.
10 yds.
25 yds.
10 yds.
10 yds.
15 yds.
9 ft. radius
30 yds.
60 yds.
SIDELINE
WING AREA
WING AREA
SIDELINE
LIMIT LINE
COACHES
AREA
COACHES
AREA
TABLE
AREA
TEAM AREA TEAM AREA
TIMER
BENCHES
BENCHES
DEFENSIVE
AREA
COACHES
AREA
COACHES
AREA
TABLE
AREA
TEAM AREA TEAM AREA
TIMER
BENCHES
BENCHES
75 yds.
25 yds.
10 yds.
50 yds.
32.5 yds.
25 yds.
9 ft.
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SMALL-SIDED UNIFIED FIELD
120 YARD UNIFIED FIELD - NFHS & YOUTH
SIDELINE
WING AREA
WING AREA
SIDELINE
LIMIT LINE
COACHES
AREA
COACHES
AREA
TABLE
AREA
TEAM AREA TEAM AREA
TIMER
BENCHES
BENCHES
DEFENSIVE
AREA
COACHES
AREA
COACHES
AREA
TABLE
AREA
TEAM AREA TEAM AREA
TIMER
BENCHES
BENCHES
COACHES
AREA
COACHES
AREA
TABLE
AREA
TEAM AREA TEAM AREA
TIMER
BENCHES
BENCHES
40 yds.
30-35 yds.
35-45 yds.
60-
70 yds.
max
60-
70 yds.
max
10-15 yds.
40 yds.
30-35 yds.
35-45 yds.
10-15 yds.
9 ft.
9 ft.
17.5 yds.
17.5 yds.
LIMIT LINE
PENALTY/SUB AREA
TABLE TEAM AREATEAM AREA
120 yds.
53 1/3 - 60 yds.
40 yds
40 yds.
20 yds.
5 yds.
20 yds.
20 yds.
10 yds.
20 yds.15 yds. 15 yds.
25 yds. 15 yds.
20 yds.20 yds. 40 yds.
6 yds.
6 yds.
5 yds.
6 yds.
10 yds.
6’ x 6’ goal
9’ radius
5 yds.
30 ‘ radius
8 meter arc
12 meter fan
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APPENDIX VII
USA LACROSSE CODE OF CONDUCT
Approved June 9, 2014
OVERVIEW
Lacrosse is the oldest American sport. Native Americans played lacrosse
centuries ago and, through the sport, they celebrated and emphasized
their spiritual and cultural values.
In an eort to promote appropriate values in the modern sport, USA
Lacrosse has partnered with the Positive Coaching Alliance to establish and
promote positive coaching and good sportsmanship at all levels of lacrosse.
The following Code of Conduct is included as part of the USA Lacrosse
membership application to encourage and foster appropriate values in
players, coaches, oicials, parents and spectators, as well as those who are
involved in any way with USA Lacrosse.
CODE OF CONDUCT
USA Lacrosse believes that it should be a priority of every player, coach,
team, program and league to “Honor the Game”. Players, coaches,
oicials, parents and spectators shall conduct themselves in a manner
that “Honors the Game” and demonstrates respect for other players,
coaches, oicials, parents and spectators. In becoming a member of
the lacrosse community an individual assumes certain obligations and
responsibilities to the sport of lacrosse and its participants. Essential
principles of this Code of Conduct are honesty and integrity. Those who
conduct themselves in a manner that reflects this Code of Conduct will
bring credit to the sport of lacrosse, their organization, their team and
themselves. Adhering to this Code of Conduct will enable lacrosse to
earn and maintain a positive image, which will contribute to the sport’s
development and help to assure a consistently positive experience for
participants. The Code of Conduct’s components are as follows:
» Sportsmanship and fair play are essential to the sport and shall be
taught and developed both at home and on the field during practices
and games.
» The value of good sportsmanship, fair play and the player
development shall always be placed above winning.
» The safety and welfare of players are of primary importance.
» Coaches must always be aware of the tremendous influence they
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have on their players, and shall strive to be positive role models in
dealing with young people they serve.
» Coaches shall always demonstrate positive behaviors and reinforce
them to players, coaches, oicials, parents and spectators. Players
should be specifically encouraged and positively reinforced by
coaches to demonstrate respect for teammates, opponents, oicials,
parents and spectators.
» Players shall always demonstrate positive behavior and respect
toward teammates, opponents, coaches, oicials, parents and
spectators.
» Coaches, players, parents and spectators are expected to
demonstrate the utmost respect for oicials and reinforce that
respect among other participants.
» Grievances or misunderstandings between coaches, oicials or
any other parties involved with the sport should be communicated
through established channels, policies and procedures, but never on
the field in public view.
» Oicials shall conduct themselves as professionals and in a manner
that demonstrates courtesy and fairness to all parties while exercising
their authority on the field.
» Adults involved with the sport will not permit anyone to openly or
maliciously criticize badger, harass or threaten an oicial.
» Coaches, oicials and players have a responsibility to know and
follow the letter and spirit of the appropriate rules of play. Attempts to
manipulate rules in an eort to take unfair advantage of an opponent,
or to teach deliberate unsportsmanlike conduct, is considered
unacceptable conduct.
» Eligibility requirements, which have been established at all levels of
the sport to maximize participation, encourage fair play and promote
safety, shall be followed
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ANTI-HARASSMENT AND
DISCRIMINATION POLICY AND
CORRECTIVE ACTION PLAN
TEMPLATE FOR LEAGUES AND LACROSSE ORGANIZATIONS
USA Lacrosse prohibits and will not tolerate acts of harassment,
discrimination, and bullying. Harassment, discrimination or bullying
means any gestures, any written, verbal or physical act, or any electronic
communication, whether a single incident or a series of incidents that:
Are reasonably perceived as being motivated by either any actual or
perceived characteristic, such as race, ethnicity, color, religion, ancestry,
national origin, gender, sexual orientation, gender identity and expression,
or a mental, physical or sensory disability.
Takes place in relation to any program function or team; and that a
reasonable person should know, under the circumstances, will have the
eect of physically or emotionally harming a player or damaging the
player’s property, or placing a player in reasonable fear of physical or
emotional harm to his/her person or damage to his/her property.
Has the eect of insulting or demeaning any player or group of players or
creates a hostile environment for the player by interfering with a players
participation or by severely or pervasively causing physical or emotional
harm to the player. (N.J.S.L 18A:37-14)
This Anti-Harassment and Discrimination Policy is embedded into each
participants Code of Conduct and must be signed by all participants
prior to the start of each season. The USA Lacrosse commitment to
anti-harassment is also shared publicly on our program website. We ask
that all families review this policy against harassment, intimidation and
bullying with their children. Together we can ensure that all children and
families have a better understanding of the issue and can help make
playing experiences enjoyable for all.
The Corrective Action Plan is a multi-step system designed to forgive a
mistake but also protect student-athletes, provide education and firmly
address chronic misbehavior. Any participant, parent, or volunteer may
file a grievance when necessary. All grievances should be written and
directed through the following sequence of authorities:
APPENDIX VIII
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CORRECTIVE ACTION PLAN FOR LEAGUE PARTICIPANTS
If a coach, parent or oicial is notified of participant misconduct, they
should report the allegation in writing within 24 hours of the incident to
the league’s board of directors or leadership. Complaints may also be
made in person during a game or event but should also be documented
in writing after the initial complaint has been made. If a coach or oicial
does not report an infraction to the board or league leadership within
24 hours of receiving a complaint, they are subject to disciplinary action
which may include suspension or expulsion.
» The board or league leadership will gather all pertinent
information in a fair, respectful and confidential manner
regarding the alleged harassment, discrimination or bullying
and review with both the accuser and the accused within
five days of notification. If the accused party is from another
program or league, the board or league leadership will contact
the accused participants program to share the accusations and
request resolution for both parties.
» After an investigation is conducted, the board or league
leadership will evaluate all findings and bring a final resolution
to all board members for a vote. Participants who are found
guilty of violating the anti-harassment and discrimination policy
will be subject to disciplinary action. All participants that are
found guilty of major infractions (violence, racist, homophobic
or sexist slurs, etc.) will be expulsed immediately at the first
infraction with no consideration for review.
» If no resolution is found, an additional ethics complaint may
be filed with the USA Lacrosse Ethics Advisory Subcommittee
online at usalacrosse.com/ethics-advisory-subcommittee.
The USAL EAS seeks to develop resources and standards
for the national lacrosse community, as well as investigate
and manage ethical issues that arise within the organization.
NOTE: All prior steps must be taken before submitting an ethics
complaint with USA Lacrosse. Complaints that do not adhere
to this process will not be considered.
For minor or repeat violations of the Anti-Harassment and Discrimination
Policy or expectations, these steps will be followed:
STEP 1  VERBAL WARNING.
Coach and/or board members will discuss undesirable conduct with
player and parents and stress that this behavior will not be tolerated.
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STEP 2  GAME SUSPENSION.
The board or league leadership will suspend the oending player for
a predetermined number of games depending on the severity of the
incident. The player and supervising parent/adult must attend a meeting
with the coach and at least one board member to discuss appropriate
behavior and next steps before the player can resume playing. The player
will be warned that the next oense will result in his/her expulsion from
the program*.
Participants 14 years and older will be required to complete USA
Lacrosse’s Cultural Competency training prior to return.
STEP 3  EXPULSION.
The participant on the 3rd oense will be expelled from the league or
program and no refund will be given. The board or league leadership will
also document this disciplinary action in writing and forward the incident
to the team coach or administrator within 24 hours of decision.
*These guidelines are not absolute in dealing with behavioral problems. Severe
situations could merit harsher sanctions against participants and could result in
immediate game suspension or expulsion. All participants that are found guilty of
major infractions (violence, racist, homophobic or sexist slurs etc.) will be expulsed
immediately at the first infraction with no consideration for review.
CORRECTIVE ACTION POLICY FOR PARENTS AND ADULTS
Family involvement is vital to the development of young athletes.
Whether sitting in the stands, or helping as a volunteer, we want families
to set a positive example. Parents and adults who do not follow the Anti-
Harassment and Discrimination Policy will be subject to a Corrective
Action Plan. Any parent or adult may file a grievance when necessary.
All grievances should be written and directed through the following
sequence of authorities:
» If a parent, coach, sta member, volunteer, oicial or fan is the
victim of harassment, discrimination or bullying, the victim must
report the allegation in writing within 24 hours to the board of
directors or league leadership. Complaints may also be made
in person during a game or event but should be documented
in writing after the initial complaint has been made. If a coach
or oicial does not report an infraction to the board or league
leadership within 24 hours of receiving a complaint, they are
subject to disciplinary action which may include suspension or
expulsion.
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FIELD SIZE
L: 60-70 yds
W: 35-45 yds
(Cross-Field)
CROSSE LENGTHS
(FP) 37”- 42”
(GK) 37”- 54”
(LP) 47”- 54” (3 max)
PLAYERS
6v6 OR 7v7
1 GK, 5 or 6 field
GOAL SIZE
6’ x 6’
FIELD PLAYER
EQUIPMENT
See 14U
GOALKEEPER
EQUIPMENT
SEE 14U
LENGTH
4x10’ Running , 5’ Half
OVERTIME
None
TIMEOUTS
None. Ocials only
COUNTS
4-sec GK only; no advance
FACEOFFS
1 FO, 1 GK, 2 behind
each GLE, 7v7 adds
1 Wing (foot on
either SL)
SUBSTITUTION
Full team sub after goals or
every 1-3 min during dead-
ball; no “on the y”
SCRUM
Extended w/3 or more
players, use A/P
FOULING OUT
Personals = 3x or 5-mins
ADVANCING
Not Used
STALLING
Not used
OFFSIDES
6v6 - none
7v7 - yes, >4 on
oense, or >5 on
defense
(incl. penalty box)
3-YARD RULE
ALL LEGAL holds, pushes &
checks must be on a player w/
possession or within 3 yds of
a loose ball
ALLOWABLE
BODY
CONTACT
(4.15)
A. Legal Holds
B. Legal Pushes
C. Boxing Out
D. Riding
E. Incidental
Checking with
Crosse
(4.16)
Lift/poke bottom hand or
head of stick below chest
area, OR downward check
initiated below BOTH players’
shoulders, no one-handed
ILLEGAL BODY
CHECKS
Defenseless 2-3 NR,
possible ejection
CHECKS TO HEAD/
NECK
2-3 NR, possible ejection
INTENTIONAL
TARGETING
Ejection +3 min NR
for head/neck/de-
fenseless
EJECTION
PENALTY
3 min NR (player) + leave
1 min NR (coach) + leave
» If a coach or oicial is notified of misconduct, they are obligated
to report the allegation in writing within 24 hours to the board
of directors or league leadership.
» The board or league leadership will gather all pertinent
information in a fair, respectful and confidential manner
regarding the alleged harassment, discrimination or bullying
and review with both the accuser and the accused within five
days of notification.
» After an investigation is conducted, the board or league
leadership will evaluate all findings and bring a final resolution
to all administrators for a vote. All who are found guilty of
violating the Anti-Harassment and Discrimination Policy will be
subject to disciplinary action. All parties found guilty of major
infractions (violence, racist, homophobic or sexist slurs etc.)
will be expulsed immediately at the first infraction with no
consideration for review.
.
For any violations of the Anti-Harassment and Discrimination Policy, the
following steps will be taken:
STEP 1  VERBAL WARNING AND GAME SUSPENSION.
A board or league administrator will discuss undesirable conduct with
the accused and stress that this behavior will not be tolerated. A board
member or league administrator will meet with the team coach and/or
program administrator and the accused to discuss proper behavior. The
board or league leadership may also choose to suspend the accused for
a certain number of games depending on the severity of the incident.
Furthermore, there will be a formal letter of reprimand given to the
accused stating that the next oense will result in banishment from all
program or league events*
The accused will also be required to complete USA Lacrosse’s online
Cultural Competency training prior to returning.
STEP 2 SEASON EXPULSION.
The accused will be banned from attending all contests after a 2nd oense.
The accused will then have to make a formal request to be reinstated into
the league or program prior to the start of the following season.
*Severe situations could merit harsher sanctions and could result in immediate
game suspension or expulsion. All parties found guilty of major infractions (violence,
racist, homophobic or sexist slurs, etc.) will be expulsed immediately at the first
infraction with no consideration for review. If warranted, a police report may be
required or strongly recommended.
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10U BOYS’ YOUTH GAME
FIELD SIZE
L: 60-70 yds
W: 35-45 yds
(Cross-Field)
CROSSE LENGTHS
(FP) 37”- 42”
(GK) 37”- 54”
(LP) 47”- 54” (3 max)
PLAYERS
6v6 OR 7v7
1 GK, 5 or 6 field
GOAL SIZE
6’ x 6’
FIELD PLAYER
EQUIPMENT
See 14U
GOALKEEPER
EQUIPMENT
SEE 14U
LENGTH
4x10’ Running , 5’ Half
OVERTIME
None
TIMEOUTS
None. Ocials only
COUNTS
4-sec GK only; no advance
FACEOFFS
1 FO, 1 GK, 2 behind
each GLE, 7v7 adds
1 Wing (foot on
either SL)
SUBSTITUTION
Full team sub after goals or
every 1-3 min during dead-
ball; no “on the y”
SCRUM
Extended w/3 or more
players, use A/P
FOULING OUT
Personals = 3x or 5-mins
ADVANCING
Not Used
STALLING
Not used
OFFSIDES
6v6 - none
7v7 - yes, >4 on
oense, or >5 on
defense
(incl. penalty box)
3-YARD RULE
ALL LEGAL holds, pushes &
checks must be on a player w/
possession or within 3 yds of
a loose ball
ALLOWABLE
BODY
CONTACT
(4.15)
A. Legal Holds
B. Legal Pushes
C. Boxing Out
D. Riding
E. Incidental
Checking with
Crosse
(4.16)
Lift/poke bottom hand or
head of stick below chest
area, OR downward check
initiated below BOTH players’
shoulders, no one-handed
ILLEGAL BODY
CHECKS
Defenseless 2-3 NR,
possible ejection
CHECKS TO HEAD/
NECK
2-3 NR, possible ejection
INTENTIONAL
TARGETING
Ejection +3 min NR
for head/neck/de-
fenseless
EJECTION
PENALTY
3 min NR (player) + leave
1 min NR (coach) + leave
12U BOYS’ YOUTH GAME
FIELD SIZE
7v7 - cross-field
10v010 - full field
CROSSE LENGTHS
(FP) 40”- 42”
(LP) 52” - 72” (3 max 7v7)
(GK) 40”- 72”
PLAYERS
7v7 OR 10v10
7v7: 1 Gk, 2D, 2A, 2M
10v10: NFHS
GOAL SIZE
6’ x 6’
FIELD PLAYER
EQUIPMENT
See 14U
GOALKEEPER
EQUIPMENT
SEE 14U
LENGTH
4x10’ stop-time, 5’ half
OVERTIME
4’ sudden victory, switch
TIMEOUTS
2 per H, 1 OT (each
team)
COUNTS
GK 4 + 20s Def. + 10s O.
FACEOFFS
(7v7)
1 FO, 1 GK, 2 behind
each GLE, 7v7 adds 1
Wing (foot on either
sideline)
SUBSTITUTION
Full team sub after goals
or every 1-3 mins during
dead-ball
SCRUM
Extended w/3 or more
players, use A/P
FOULING OUT
Personals = 3x or 5-mins
ADVANCING
20s Def. + 10s O.
+ over/back if after
clean
STALLING
10 v 10 only see 14U Rules
OFFSIDES
(7v7)
>4 players in o. half
>5 players in def. half
(incl. penalty box)
3-YARD RULE
ALL LEGAL holds, pushes &
checks must be on a player w/
possession or within 3 yds of
a loose ball
ALLOWABLE
BODY CONTACT
(4.15)
A. Legal Holds
B. Legal Pushes
C. Boxing Out
D. Riding
E. Incidental
CHECKING WITH
CROSSE
(4.16)
Lift/poke bottom hand or
head of stick below chest
area, OR downward check
initiated below BOTH players’
shoulders, no one-handed
ILLEGAL BODY
CHECKS
Defenseless 2-3 NR,
possible ejection
CHECKS TO
HEAD/NECK
2-3 NR, possible ejection
INTENTIONAL
TARGETING
Ejection +3 min NR
for head/neck/de-
fenseless
EJECTION
PENALTY
3 min NR (player) + leave
1 min NR (coach) + leave
104
BOYS’ YOUTH RULES | USALACROSSE.COM
14U BOYS’ YOUTH GAME
FIELD SIZE
Full field
CROSSE LENGTHS
(FP) 40”- 42”
(GK) 52”- 72” (4 max)
(LP) 40”- 72”
PLAYERS
10v10
Same as NFHS
GOAL SIZE
6’ x 6’
FIELD PLAYER
EQUIPMENT
NOCSAE helmet,
mouth guard, shoulder
pads, arm pads, gloves,
shoes/cleats, protective
cup
GOALKEEPER
EQUIPMENT
NOCSAE helmet, mouth guard,
throat protector, chest protector
designed for lacrosse, gloves,
shoes/cleats, protective cup
LENGTH
4x10’ Running , 5’ Half
OVERTIME
4’ sudden victory, switch
TIMEOUTS
2 per H, OT (each
team)
COUNTS
GK 4 + 20s Def. + 10s O.
FACEOFFS
Same as NFHS
SUBSTITUTION
Same as NFHS
SCRUM
N/A
FOULING OUT
Personals = 3X or 5-mins
ADVANCING
20s Def. + 10s O. +
over/back if after clear
STALLING
Final 2m: Get it in, Keep it in =
team ahead 1-4 goals
OFFSIDES
(10v10)
>6 players in o. half
>7 players in def. half
(incl. penalty box)
3-YARD RULE
ALL LEGAL holds, pushes &
checks must be on a player
w/ possession or within 3 yds
of a loose ball
ALLOWABLE
BODY
CONTACT
(4.15)
2 hands on stick
below neck and above
waist (See 3-yard rule)
Checking with
Crosse
(4.16)
2 hands on stick (See 3-yard
rule)
ILLEGAL BODY
CHECKS
Defenseless 2-3 NR,
possible ejection
CHECKS TO HEAD/
NECK
2-3 NR, possible ejection
INTENTIONAL
TARGETING
Ejection +3 min NR
for head/neck/de-
fenseless
EJECTION
PENALTY
3 min NR (player) + leave
1 min NR (coach) + leave
8U BOYS’ YOUTH GAME
FIELD SIZE
L: 60-70 yds
W: 35-45 yds
(Cross-Field)
CROSSE LENGTHS
(FP) 37” - 42”
(GK) 37” - 54”
(LP) (None)
PLAYERS
4v4)
1 GK, 3 field
GOAL SIZE
3’ x 3’ (preferred)
6’ x 6’ (allowable)
FIELD PLAYER
EQUIPMENT
See 14U
GOALKEEPER
EQUIPMENT
SEE 14U
LENGTH
2x12’ Running, 4’ Half
OVERTIME
None
TIMEOUTS
None. Ocials only
COUNTS
4-sec GK only; no advance
FACEOFFS
No FO; Coin ip win-
ner center-X. Others
on own def. half >5
yds from each other.
Other team ball start
2nd half.
SUBSTITUTION
Full team sub after goals or
every 1-3 mins during dead-
ball; no “on-the-y”
SCRUM
Extended w/3 or more
players, use A/P
FOULING OUT
Personals = 3x or 5-mins
ADVANCING
Not used
STALLING
Not used
OFFSIDES
None
3-YARD RULE
ALL LEGAL holds, pushes &
checks must be on a player
w/ possession or within 3 yds
of a loose ball
ALLOWABLE
BODY CONTACT
(4.15)
A. Legal Holds
B. Legal Pushes
C. Boxing Out
D. Riding
E. Incidental
CHECKING WITH
CROSSE
(4.16)
Lift/poke bottom hand or
head of stick below chest
area, OR downward check
initiated below BOTH players’
shoulders, no one-handed
ILLEGAL BODY
CHECKS
Defenseless 2-3 NR,
possible ejection
CHECKS TO
HEAD/NECK
2-3 NR, possible ejection
INTENTIONAL
TARGETING
Ejection +3 min NR
for head/neck/de-
fenseless
EJECTION
PENALTY
3 min NR (player) + leave
1 min NR (coach) + leave
105
BOYS’ YOUTH RULES | USALACROSSE.COM
NOTES:
FIELD SIZE
Full field
CROSSE LENGTHS
(FP) 40”- 42”
(GK) 52”- 72” (4 max)
(LP) 40”- 72”
PLAYERS
10v10
Same as NFHS
GOAL SIZE
6’ x 6’
FIELD PLAYER
EQUIPMENT
NOCSAE helmet,
mouth guard, shoulder
pads, arm pads, gloves,
shoes/cleats, protective
cup
GOALKEEPER
EQUIPMENT
NOCSAE helmet, mouth guard,
throat protector, chest protector
designed for lacrosse, gloves,
shoes/cleats, protective cup
LENGTH
4x10’ Running , 5’ Half
OVERTIME
4’ sudden victory, switch
TIMEOUTS
2 per H, OT (each
team)
COUNTS
GK 4 + 20s Def. + 10s O.
FACEOFFS
Same as NFHS
SUBSTITUTION
Same as NFHS
SCRUM
N/A
FOULING OUT
Personals = 3X or 5-mins
ADVANCING
20s Def. + 10s O. +
over/back if after clear
STALLING
Final 2m: Get it in, Keep it in =
team ahead 1-4 goals
OFFSIDES
(10v10)
>6 players in o. half
>7 players in def. half
(incl. penalty box)
3-YARD RULE
ALL LEGAL holds, pushes &
checks must be on a player
w/ possession or within 3 yds
of a loose ball
ALLOWABLE
BODY
CONTACT
(4.15)
2 hands on stick
below neck and above
waist (See 3-yard rule)
Checking with
Crosse
(4.16)
2 hands on stick (See 3-yard
rule)
ILLEGAL BODY
CHECKS
Defenseless 2-3 NR,
possible ejection
CHECKS TO HEAD/
NECK
2-3 NR, possible ejection
INTENTIONAL
TARGETING
Ejection +3 min NR
for head/neck/de-
fenseless
EJECTION
PENALTY
3 min NR (player) + leave
1 min NR (coach) + leave
106
BOYS’ YOUTH RULES | USALACROSSE.COM
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