© 2022 Wizards. All rights reserved. Not for resale.
DEATH, DISEASE, AND CURSES
During sessions of play, if you die, are subject to a lingering
effect such as a disease or curse, or removed from the
adventure, you deal with the consequences for the duration
of the session of play. At that session’s conclusion, you may
choose the following fate:
• You return your character to life or remove the negative
effect. If you were removed from the adventure, you
gain rewards earned until removed. You may gain a
level.
• You retire the character, succumbing to your fate.
If you are returned to the adventure before the conclusion of
the session of play, you may earn all the rewards offered to
the party, including during your absence.
DUNGEON MASTERS AND REWARDS
Your Dungeon Master may have additional guidance through
documentation on adjudicating specific rewards. If you have
questions using a particular reward during play, ask your
Dungeon Master.
BETWEEN PLAY SESSIONS
BUYING AND TRADING GEAR
You can sell and buy equipment and spell components using
the rules in the Player’s Handbook. Spell scrolls and potions
can be purchased for prices listed under Appendix A: Shared
Campaigns in Xanathar’s Guide to Everything in addition to
any component costs.
•
Equipment and consumable items can be lent to other
characters during play but must return at the end of
the session (unless it’s been consumed or lost).
•
Permanent magic items (including legendary magic items)
can be traded (see below). Unique magic items may not be
traded.
Trading permanent magic items with other characters in
your character’s campaign is on a one-for-one basis of
equivalent rarity. Certificates (if present) must also be
traded or destroyed. You cannot trade with characters
attached to a campaign world other than the one you’ve
chosen for your character.
DOWNTIME
You earn 10 downtime days between each session of play.
Your character can participate in downtime activities
between sessions as listed under “Downtime Activities” in
the Player’s Handbook. The following additional downtime
activities are available; all others are unavailable unless
offered in an adventure.
Catching Up. Spend 10 downtime days to gain a level.
Copying Spells. If you can copy spells, you may use the
rules presented in the “Your Spellbook” sidebar in the
Player’s Handbook to copy spells found in adventures, except
it costs 1 downtime day for each spell up to 4th level and 2
downtime days for each spell 5th level and above. If you are
copying spells from another character’s spellbook, you may
do so immediately after a session of play in which both
characters were present. You are always successful at
copying spells from scrolls.
Brewing Potions. You may brew potions of healing as
presented under “Crafting an Item” in Xanathar’s Guide to
Everything. A “workweek” is defined as 5 downtime days.
You do not suffer a complication when engaging in this
activity. Potions brewed count towards your consumable
item limit.
Scribing Scrolls. You may scribe spell scrolls as presented
under “Scribing a Spell Scroll” in Xanathar’s Guide to
Everything. A “workweek” is defined as 5 downtime days..
You do not suffer a complication when engaging in this
activity. Scrolls scribed count towards your consumable item
limit.
Trading Magic Items. Whenever you trade a magic item,
you spend 5 downtime days.
QUESTIONS AND MORE INFO
The following resources are available to you to keep up with
all the latest Adventurers League news and discussion!
• Official D&D Adventurers League website
. Your
source for general information, as well as all of the
campaign documents for play. The FAQ is also found
here, which gives more in-depth answers for specific
questions.
• Official D&D Adventurers League Discord. Join in the
lively discussion with channels devoted to all sorts of
topics! All the latest news gets pushed here too.
• Official D&D Adventurers League Blog. The Yawning
Portal is the home for our blog! Learn all about new
adventure releases, dive into the whys and hows, and
see what the staff is talking about.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon
ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D
Adventurers League, all other Wizards of the Coast product names, and their respective
logos are trademarks of Wizards of the Coast in the USA and other countries. All
characters and their distinctive likenesses are property of Wizards of the Coast. This
material is protected under the copyright laws of the United States of America. Any
reproduction or unauthorized use of the material or artwork contained herein is
prohibited without the express written permission of Wizards of the Coast.
©2021 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA.
Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by
Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.